by Herman Hum » Mon May 18, 2009 6:42 pm
Defect Name: Instantaneous torpedo resolution [Originally reported by Vince Reckall]
Build: HCE 2009.036
Repeatable: Y
Operating System: XP
DB used: HCDB-090427
Scenario used: GIUK 6.0 "Fortress Keflavik"
Long Description: Torpedoes fired from submarines to ships 3nm-4nm away hit at once without running the distance. Also, there is no launch/hit animation (if active) and the Ph does seem unrealistic
1) Load up save game Instantaneous torpedo resolution.HP1 from attachment under HCCE version 2009.032 (the first version this oddity was observed under was 2009.030). Play as USSR.
2) There is one Soviet Foxtrot sub north from Iceland, with a BLUE battle group in torpedo range. Attack the ships in range (they are an Iowa BB and a Virginia cruiser). Distribute your torpedo salvo the way you wish.
3) The torpedoes appear on the map, and then disappear *at once*. The log sometimes shows a torpedo hit, but not always. Repeated attempts with multiple torpedo salvoes (5-6) during testing always produced either one hit or none. Also, NO animation is displayed (if you have them turned on). Finally, the torpedoes do not "run" for the whole distance (about 2nm-3nm) but whatever happens, it happens at once.
I was able to reproduce this problem every time. You can wait for a better fix on the BLUE units: the oddity in the torpedoes behaviour is the same.
Notes: I found the same odd behaviour in another scenario (Gauntlet) but I wans't able to save that situation.
Expected behaviour: Torpedoes should launch and resolve normally
Observed behaviour: Torpedoes launch and resolve instantaneously
- Attachments
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- Instantaneous torpedo resolution.zip
- (13.4 KiB) Downloaded 1922 times