Now that the 3.8.0 patch as been released, we checked to see what has changed. While it is by no means definitive, we believe that:
These
34 behaviours appear to have been resolved by the 3.8.0 patch:
- Aircraft ignore Nav Zones
Some aircraft on missions are able to fly through Nav Zones.
Work-around solution: Draw a double-thick Nav zone or draw an additional Nav Zone just inside another Nav Zone.
- Circling torpedoes
Torpedoes destroy their launching platform. Sometimes this causes a problem for the Victory Condition manager.
- LongMathError
GE crashes when doing complex calculations involving units moving at high speed. This is due to the integer math system. Problem appears to be most often encountered when SLBMs launched. ICBMs seem to be okay.
- Time Zones
Night and day are reversed so that daytime is actually 1801 to 0559. The H3 world revolves in the opposite direction to real life when calculating Time Zones. Game time is listed in terms of Zulu (GMT). If the scenario is one time zone East of GMT, you would normally ADD one hour to Zulu time to find the local time. However, H3 SUBTRACTS one hour instead.
- Fixed ranges for bombs
Maximum range for bombs is fixed at 2nm regardless of the range a database editor may assign.
- Plane revert to cruise speed
Individual planes always return to cruise speed after they are given new paths. This does not occur for groups.
- Orders disappear
Orders for remaining side disappear when other sides are deleted
- Protect Station ViCond reverts to On Station ViCond
"Protect Station" ViCond switches to "On Station" ViCond
- SSK do not snort
When a diesel submarine runs out of battery charge, it does not automatically rise to periscope depth to begin re-charging its batteries. Instead, it just sits at the last known depth. Also, even if a player manually orders it to periscope depth, the re-charge process does not work unless the submarine is moving.
- BOL Type 65-76 ASW torpedoes come back to kill sub
Type 65-76 ASW torpedoes come back to kill sub when launched on BOL [Bearing-Only-Launch]
- Edit Aircraft function does not respect Time / Country restrictions
When Time / Country restrictions are activated by the Launcher, Edit Aircraft function does not respect them when used to add aircraft to facilities. Aircraft directly inserted into a scenario function properly.
- Akula at Flank gets passive contact
Akula at Flank is able to get passive contact
- E-3 lands and goes to 1092min ready
E-3 lands and goes to 1092min ready time.
- CTD when torpedo fired
CTD experienced when BOL torpedo fired from SSN Spartan in Power Sweep scenario run from a server.
- Ferry mission fails to execute
Ferry mission fails to execute. If user runs in ScenEdit and orders planes to launch, they mission executes properly.
- CTD when Air Station destroyed
CTD when Air Station is destroyed by ALCM.
- Sensors won't turn off Intermittent
After sensors have been turned on Intermittent setting, it is not possible to change their setting in the future. Even if a player turns them either on or off, the Intermittent setting returns. Apparently, this is only problematic for multi-player games and does not present itself in solitaire games.
- Jamming detected underwater
Submerged units can detect ships emitting ECM.
- ViCond polygons don't appear
Only the polygon for the first ViCond appears even when other ViConds are selected.
- Missiles ignore cruise altitude
Missiles fired at ground targets ignore the cruise altitude specified in the Database. These same missiles will fly at the proper cruise altitude when fired at ships.
- Accuracy / Speed slider affects game execution
Different settings for the game speed / accuracy slider will cause scenarios to execute in a wholly different manner. Missions may execute on one setting but will fail on another speed setting.
- Accuracy / Speed slider crashes game
Different settings for the game speed / accuracy slider will cause some scenarios to crash.
- Planes disappear from base
After launching and landing, planes disappear from the base.
- Recon mission does not work for AI
Recon Mission works for player, but does not work under AI control.
- Postures incorrectly re-built
Postures are incorrectly re-estabilished once a unit has been destroyed.
- Weapon ranges less than one ignored
Any weapon that has a range less than 1.0 nm, cannot be fired by the AI. However, the player is able to utilize these weapons manually and they appear to operate at the correct range. I do not know if missions created by the player will suffer this restriction, but I suspect that they will since Missions are under AI control.
- Strike mission fails to execute
Enemy Unit appears not to be able to plot an intercept path.
- ESM at 1800nm
Radar can be detected by ESM at a range of 1800nm. Radar in Europe (Spain) can nearly be detected in N. America.
- AC Stuck on Plotted mission
Aircraft on Plotted mission cannot be removed from this mission in Mission Editor
- Multi-Player Chat Window appears in solitaire game
After victory has been awarded to a player in solitaire mode, if the player elects to continue, a Multi-Player Chat Window opens when he selects "Yes".
- EmCon at Waypoints
Aircraft will obey waypoint EmCon commands if the plane is currently either ACTIVE or PASSIVE (not intermittent). Once the aircraft receives a command to radiate Intermittently, either at the start or at a waypoint, no other EmCon commands will be accepted at future waypoints.
- Naval Ground Strike Mission
Ships that are grouped together and on a ground strike mission will fire missiles, but will not close on the target to engage with naval gunfire.
Work-around solution: This only applies to ASuW Area Patrol missions. Missiles will launch on strike missions.
- Non-radiating units show as being jammed.
Units that turn off their radar can still show up as being jammed with the "X" next to their icon.
- NAV zone ignored II
Aircraft on strike mission flies right through an Aircraft NAV restriction zone. This is not the same as the NAV zone bug reported here.
A few helpful additional features have been added including:
- Immediate change of launcher settings - Previously, multi-player users had to always close the launcher in order to have any changes in their settings take effect.
- Alphabetization of windows - Scenario editors will find this useful. Many windows in ScenEdit are now alphabetized to more easily find entries.
- Classification by Date / Country - Scenario editors using the PlayersDB will find this useful when adding aircraft. Only those aircraft available for the time period will appear in the selection windows.
- Additional Database info - More information is available when the Database button is depressed for aircraft. Ranges, speeds, and operating altitudes are now shown.
- Minimum Ranges < 1 nm allowed - Database editors will like this one since it allows for better portrayal of suicide bombers.