aotino wrote:It doesn't solve my big problem about designing scenarios where a depth of -50 or less is not available.
Herman Hum wrote:aotino wrote:It doesn't solve my big problem about designing scenarios where a depth of -50 or less is not available.
There is another potential work-around solution, but it is a God-foresaken mess to accomplish by using multiple versions of CasoDB and going back and forth with the re-build function. I would not recommend it unless the desire is great.
Herman Hum wrote:It is also possible to modify the CasoDB so that the MCM/RPV can reach the ridiculous depths set by ANW. Giving the EOD frogmen and RPV the ability to dive down -6000m after a mine is silly, but will work. I would not recommend this course of action since it means deliberately changing something that was logical and proven to work just to accommodate a scenario editor bug. AGSI may just as likely implement another worthless change that would easily nullify the work-around solution. As AGSI is capable of an infinite number of such bugs, continuously working around them can be an endless exercise in pointless futility. Only you can decide if playing Whack-A-Bug with AGSI is worth the time and effort.
Herman Hum wrote:If you are already set upon making changes, you might wish to consider making a small one to cover all exigencies. Change the Climb rate for all the RPV/ROV/PAP/EOD/MCM weapons from 50m/s to 500m/s. You have a solid procedure and technique for laying mines in shallow water. Making this modification would ensure that if you accidentally lay a mine in slightly deeper water, the MCM device will still be able to attack and destroy it. You know better than to employ mines in deep water, but this covers the possibility that others do not.
aotino wrote:I've added some MH-53E Sea Dragons with MCM Mine Clearance [Mechanical] loadouts. In the ship's magazine I have added 400 as the number for the MCM Mine Clearance [Mechanical]. Both the Sea Dragon and the Ship's Magazine have the [RPV Sea-Fox] and the weapon listed under the MCM Mine Clearance loadout. In test, after the Sea Dragons have flown their missions, and expended their weapons they land, but will not accept weapons from the Munitions - General store.
aotino wrote:Secondly, the Sea -Foxes did not score one hit, regardless of what angle they deployed to attack the target. Targets were in 30m of water (I'm sure that's a seperate issue). All weapons were adjusted to 500m climb rate as per your suggestion from our last conversation. Any thoughts?
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