* Known Harpoon [ANW] Issues

Discuss Harpoon3 and ANW

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:11 pm

Planes just launched cannot return

Planes just launched cannot return to the platform that just launched them

1. Run [PDb] Planes just launched cannot return (3.10).SCN in GE from NATO side
2. Order 4 Harriers with Maverick loadouts to launch from LHD Wasp
3. Once launched, order group to land by depressing F6 twice
4. Planes will refuse to land even though there is plenty of space on the deck
Attachments
[PDb] Planes just launched cannot return (3.10).zip
(73.97 KiB) Downloaded 4342 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:13 pm

Plotted mission auto-RtBs

Aircraft on plotted mission Return to Base on their own volition against the wishes of the player

1. Load [PDb] Plotted mission auto-RtBs (3.10).scn in GE
2. Activate radar on Spy plane and Tomcat
3. Plot path for Tomcat to intercept flight of Bison tankers
4. When in range, order Tomcat to fire all Phoenix and Sparrow. Target selection is irrelevant
5. Plane goes RtB of its own volition without player intervention
Attachments
[PDb] Plotted mission auto-RtBs (3.10).zip
(47.22 KiB) Downloaded 4799 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:14 pm

Pull-down menu commands revert

Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows
Attachments
[PDb] Pull-down menu commands revert (3.10).zip
(359 Bytes) Downloaded 4692 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:16 pm

Re-build causes Re-heat

After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle

1. Load [PDb] Re-build causes Re-heat (3.10).scn in SE
2. Order Re-build all
3. Directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle
Attachments
[PDb] Re-build causes Re-heat (3.10).zip
(45.91 KiB) Downloaded 4450 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:17 pm

Recon mission self-deleted

Recon missions delete themselves after completion of one run instead of repeating

1. Load [PDb] Recon mission self-deleted (3.10).scn in SE
2. Examine UK side to see that there are two Recon missions for the Canberra
3. Run through to duration from Neutral side
4. Check UK side to see that both Canberra are now unassigned and there is no trace of the previous recon mission in the Mission Editor
Attachments
[PDb] Recon mission self-deleted (3.10).zip
(74.76 KiB) Downloaded 4627 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:19 pm

Red planes land on Blue base

Red planes land on Blue base

1. Load [PDb] Red planes land on Blue base (3.10).scn in GE
2. Run for ten minutes and two Red fighters will launch and land on Blue base
Attachments
[PDb] Red planes land on Blue base (3.10).zip
(46.93 KiB) Downloaded 4916 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:21 pm

REditor fails to import Ship Type

Reimer editor fails to import Ship Type properly

1. Reimer editor fails to import Ship Type properly
2. Open H3Editor.exe with PlayersDB
3. Save Annexes in 3.10 format
4. Import PlayersDB import Reimer Editor 3.10
5. Go to ship ID# 363
6. Ship model should be "P", but entry is blank
7. Same problem occurs in Weapon.DAT and other *.DAT annexes
Attachments
[PDb] REditor fails to import Ship Type (3.10).zip
(455 Bytes) Downloaded 4711 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:22 pm

REditor imports unknown codes

Reimer Editor will create/import weapons codes that do not previously exist

1. Load and Save PlayersDB annexes with H3Editor.exe
2. Import PlayersDB into REditor and examine Weapons annex
3. 3.10 DB editor will create/import weapons codes that do not previously exist
4. For example, Weapon ID# 769 [100kg Bomb] will show 2 "Unknown Codes" that did not exist when the database was first created
Attachments
[PDb] REditor imports unknown codes (3.10).zip
(468 Bytes) Downloaded 5041 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:23 pm

REditor re-import causes crash

Reimer editor re-import command causes crash when applied to Country.DAT

1. Run Reimer Editor v3.10
2. Enter data for Country.DAT table
3. Export Country.DAT table
4. Attempt to re-import Country.DAT annex
5. [PDb] REditor re-import causes crash (3.10).gif crash message received
Attachments
[PDb] REditor re-import causes crash (3.10).zip
(9.85 KiB) Downloaded 4722 times
[PDb] REditor re-import causes crash (3.10).gif
[PDb] REditor re-import causes crash (3.10).gif (9.29 KiB) Viewed 76922 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:30 pm

Resignation causes colour inversion

Resign command in SE causes colour to invert to another colour scheme

1. Load [PDb] Resignation causes colour inversion (3.10).scn into SE
2. Resign
3. Colours invert to [PDb] Resignation causes colour inversion.gif
4. If colours do not invert, resume game and repeat steps 2 & 3 a few times
Attachments
[PDb] Resignation causes colour inversion (3.10).zip
(296.89 KiB) Downloaded 4690 times
[PDb] Resignation causes colour inversion 2 (3.10).gif
[PDb] Resignation causes colour inversion 2 (3.10).gif (91.2 KiB) Viewed 76925 times
[PDb] Resignation causes colour inversion 1 (3.10).gif
[PDb] Resignation causes colour inversion 1 (3.10).gif (109.05 KiB) Viewed 76914 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:31 pm

Rocket-deployed torps not recorded

Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex

1. Load [PDb] Rocket-deployed torps not recorded (3.10).scn into GE
2. Activate sonar
3. Attack sub with SS-N-14 Silex
4. Resign game
5. Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex
Attachments
[PDb] Rocket-deployed torps not recorded (3.10).zip
(41.3 KiB) Downloaded 4445 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:31 pm

Sanity check loadout false positive

DB editor generates false positive error on loadout sanity check

1. "warning: Loadout ZZZ [DELETED, PLEASE REPORT] 3782 is duplicated by #029800 (AA-8 Aphid) 6396" generated on Y2kDB sanity check
Attachments
[PDb] Sanity check loadout false positive (3.10).zip
(409 Bytes) Downloaded 4771 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:39 pm

Sensor Max Range value functional

According to claims confirmed by AGSI at http://www.matrixgames.com/forums/fb.asp?m=2378093, "The "max range" value is informative only." This is not the case as Sensor Max range restricts range of detection. (Originally reported by Adm. Romero)

1. Load [PDb] Sensor Max Range value functional (3.10).scn in GE
2. Launch helo to max altitude and activate RDR 1500 Bendrix| radar
3. Ship contact appears
4. Open DB editor and change Max Range value for sensor #1539 RDR 1500 Bendrix| from 260nm to 20nm
5. Export newly modified database and re-build scenario with it
6. Repeat Step #1 & 2
7. Surface contact no longer appears due to reduced sensor range
Attachments
[PDb] Sensor Max Range value functional (3.10).zip
(157.43 KiB) Downloaded 4750 times
[PDb] Sensor Max Range value functional (3.10).gif
[PDb] Sensor Max Range value functional (3.10).gif (110.87 KiB) Viewed 76931 times
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Postby Herman Hum » Thu Sep 23, 2010 9:41 pm

Shift-Click non-functional

The ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.
Attachments
[PDb] Shift-Click non-functional (3.10).zip
(360 Bytes) Downloaded 4881 times
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 23, 2010 9:44 pm

StrikeTakover cannot intercept

Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"

1. Load [PDb] StrikeTakover cannot intercept (3.10).SCN in GE
2. Create generic Ground Strike mission with StrikeTakeover behavior enabled and assign lone helicopter to it
3. Start scenario
4. Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"
Attachments
[PDb] StrikeTakeover cannot intercept (3.10).zip
(65.75 KiB) Downloaded 4310 times
[PDb] StrikeTakeover cannot intercept (3.10).gif
[PDb] StrikeTakeover cannot intercept (3.10).gif (3.5 KiB) Viewed 76928 times
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Harpoon3 Frequently Asked Questions
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