Patch for Harpoon ANW 3.9.0

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Patch for Harpoon ANW 3.9.0

Postby Herman Hum » Tue Mar 25, 2008 9:05 pm

After 9 months of totally non-functional scenarios, the Patch for Harpoon ANW 3.9.0 has finally been officially released.

Now, let's see if they actually fixed anything or just added 2 new bugs for every fix like they did for the 3.8.0 "Un-Patch" patch.

ftp://ftp.matrixgames.com/pub/Harpoon3ANW/Harpoon3ANW-UpdateRelease-v3900DR.zip

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Herman Hum
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Patch for Harpoon ANW 3.9.0

Postby Herman Hum » Wed Mar 26, 2008 10:43 am

Summary:
After 3.7.0 release: 80 Issues reported
After 3.8.0 Patch: (80 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 33 fixed + 68 New) = 169 Issues

A comprehensive third-party list of 134 * Known Harpoon [ANW] Issues has been exhaustively collected on GameSquad since the release of Harpoon ANW 3.7.0 Now that the 3.9.0 patch has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 33 behaviours appear to have been resolved by the 3.9.0 patch:
  1. Jamming from dead ships

    Ships that are destroyed still show the Active Jamming "*" indicator.

  2. SAVE AS window error

    When SAVE or SAVE AS function is selected, other files with either *.SAV or *.SCN suffixes do not appear in the selection window.

  3. Replenishment at-sea

    Non-functional

  4. Binoculars jammed

    Ground units with only Binoculars for sensors are shown as jammed by ECM.

  5. UnRep broken

    Tanker and ship unable to meet for Underway Replenishment.
  6. AI subs will not re-charge batteries

    AI-controlled subs will not re-charge batteries when depleted as there is no one around to depress the 'R' hotkey for the AI.

  7. ViCond Set polygon not possible

    It is not possible to set up a Victory Condition polygon. Once the ViCond menu comes up, designer cannot click on the map to designate a polygon.
  8. AAA firing past Max Range

    Guns continue to fire long after targets pass out of range.
  9. Accuracy slider changes combat

    Accuracy slider changes combat calculation. Combat may or may not occur dependant upon the setting of the slider from Low/Fast Accuracy/Speed and High/Slow.
  10. EmCon does not match display

    EmCon status of units does not match the EmCon state shown in Unit display and there is no way to turn it off..
  11. F1 Key will not attack

    F1 Key will not attack second target.
  12. Min Firing Range prohibits weapon use

    Weapons (guns, ASW rockets, and others) with a Minimum Firing Range value > 0 will not fire.
  13. On Station ViCond does not trigger in MP

    On Station Victory Condition triggers erratically.

  14. Runways can be destroyed

    Runway facilities can now be destroyed.
  15. SE shows different results from GE

    ScenEdit shows different results from Game Engine test.
  16. Shallow depth shown at -20m

    Submarine at -20m is shown at Shallow depth and not Periscope depth.
  17. Strike Mission continues to dead target

    Strike Mission continues to target even after it is already destroyed.
  18. Tubes Cannot Change Loadout without repeated commands

    Torpedo tube loadouts cannot be changed after re-loading by AI.
  19. VLow altitude button missing

    VLow altitude button missing for helicopters when Speed/Altitude menu called up.
  20. Wrong altitude shown

    TLAM shows Periscope depth.
  21. Guns do not fire all ammo when ordered to do so

    Guns do not fire all ammo when ordered to do so
  22. ECM nullifies BOL weapons

    ECM nullifies weapons on Bearing-Only-Launch. All missiles are automatically drawn to the jammer regardless if it can hit the target or not due to the Home-on-Jam flag.
  23. Ferry mission crash

    If you set up a delayed Ferry mission and the receiving/landing facility (revetment/airfield) is destroyed (or deleted by the designer) before the mission is activated, the game will crash when the AI tries to launch the Ferry mission.

  24. Formation air patrols cancelled by Edit A/C function

    Formation air patrols cancelled by use Edit A/C function on the launching platform or hangar.
  25. Subs re-charge at Creep

    Subs are able to re-charge batteries without running throttles at Flank speed.
  26. Type 65-76 disappear on BOL

    Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.

  27. Unlimited ammo dumps

    Unlimited ammo expenditures allowed.
  28. Planes disappear from base

    Planes were added to a base and assigned to a mission. However, they disappear and access through the Mission editor is not possible.
  29. Mixed Unit and Group icon error

    Unit and Group icons show up at the same time when platforms deleted in SE.

  30. Sub changes depth and goes active

    A sub on Plotted mission at max depth detects a ship, changes to periscope depth, and goes active on its own.

  31. ANW battleset - File not found

    Scenarios not found when trying to load ANW battleset.
  32. UGM-109 cannot be launched

    All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.

  33. Unknown Sub contacts not attacked

    Unknown submarine contacts no longer attacked unless positively identified as hostile.


These 101 behaviours do not appear to have been resolved by the 3.9.0 patch:

  1. AAA fire

    AAA guns are not limited by the altitude of the target and can even shoot down satellites.
  2. Automatic contact classification

    The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.
  3. Group Nav Zone Settings

    The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

    Work-around solution: Set the Nav Zone parameters for each unit individually.
  4. Identification failure

    Sometimes, when you hit the Database button for a unit, only one possible identity is shown but the unit display will still describe it as Unknown.
  5. Subs in groups

    Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
  6. Hangar overload

    It is possible to land many more aircraft than the hangar capacity allows.
  7. AI inside Minimum Launch Range

    If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
  8. MAD contact for ground facilities

    The MAD detector is able to detect ground facilities.
  9. Sonobuoy battery endurance

    Battery endurance for sonobuoys is irrelevant.
  10. ARMs cause planes to hang

    Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.
  11. Opening 3.6.3 scen causes crash

    Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  12. Ready times go wild when AI Formation Air Patrols activated

    Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.
  13. All ammo not available

    300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  14. Plane ignores Nav Zone

    Plane totally ignores Nav Zone
  15. Mission ignores target list

    Targets not restricted to target list for mission.
  16. Fly off the world CTD

    It is possible to 'fly off of the world' and cause CTD.
  17. Weapon ignores range limitation

    Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  18. Hidden units can be destroyed without detection

    When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  19. Units out of range can be destroyed

    Units out of range can be destroyed if they are part of a group.
  20. Nukes won't work without AALog activated

    Nuclear weapons for BCGN Kirov do not work unless AALog is activated.
  21. Sonobuoy deployment altitude

    Sonobuoys can be deployed at any altitude.
  22. Sonobuoy dataurl cannot be turned off

    Although the manual says that sonobuoys can be dropped / discarded by turning off the Comm Dataurl to them, this is not true under any realism setting.
  23. Torpedoes ignore cruise depth

    Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired.
  24. Ground units attacked by Ship Strike mission

    Units assigned to Ship Strike missions will attack ground facilities.
  25. Ships attacked by Ground Strike mission

    Units assigned to Ground Strike missions will attack ships.
  26. Active sonobuoys dropped passively

    Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  27. Active sonobuoys do not deploy

    CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy (])" hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy ([)". "," and "." hotkeys seem to work properly.
  28. Max launch speed restriction

    When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.
  29. Hellfire do not launch in ODb

    Hellfire missiles will not launch even though they appear in the weapons allocation window.
  30. CTD when Database button is depressed

    When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.
  31. Mission fails to navigate without Full throttle setting

    Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  32. Planes directly inserted ignore target list

    Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.
  33. All strikers fail to launch

    All aircraft assigned to a strike mission fail to launch.
  34. Player loses control

    Player loses control of all units in the middle of a game.
  35. Protect ViCond doesn't evaluate properly

    Protect ship Victory Condition does not evaluate properly.
  36. Game ends abruptly

    When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).
  37. Altitude mis-match between Group and units

    Units and Group icons show different altitude values in SE.
  38. ASW/WH torps tracking wrong targets

    WH/ASW torps tracking targets they cannot hit.
  39. Ferry mission fails to launch

    Ferry mission fails to launch unless manually ordered to do so.
  40. Min engine altitude ignored

    Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
  41. SSM Altitude crash

    Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  42. TALD materialize at wrong point

    When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  43. Time compression causes miss

    Higher time compression creates automatic miss.
  44. Weapon Max Launch Speed ignored

    Weapons ignore Maximum Launch Speed set in database.
  45. Passive sonobuoys will not deploy

    Passive sonobuoys will not deploy with "[" hotkey. Active sonobuoys will deploy.
  46. Phantom air group

    Phantom air group.
  47. Re-Charge at Int depth

    Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.
  48. Ammo dumps emptied

    Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  49. Ground targets re-engaged prematurely

    Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.
  50. Map Scale inaccurate

    Map scale is erroneous.
  51. Max altitude for planes is 32,767m

    The Max altitude for planes is now 32,767m. Previously, it was unlimited and could simulate satellite platforms.
  52. MP Saved game titles

    MP Saved game titles often use portions of the orders in lieu of the Session name.
  53. SSK rises early

    Diesel subs rise to Periscope depth long before their batteries are exhausted.
  54. Unassign command sound missing

    Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  55. CTD ViCond crash when windows closed out of order

    When setting ViCond, the ScenEditor can crash when windows are closed out of sequence from which they were opened.
  56. AAW patrol motionless

    AAW patrol motionless instead of flying between assigned reference points.
  57. Accuracy slider changes combat II

    Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.
  58. Air Group formation

    Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  59. CTD with Re-build Scenario function

    Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  60. Dead top after torp evasion

    Escort comes to a dead stop after torpedo evasion.
  61. Destroyed planes not counted on Installations

    Planes added to Installations are not counted in Victory Conditions when they are destroyed on the ground.
  62. Dual speeds selected

    When ships are damaged, sometimes dual speeds are show in the throttle setting.
  63. Engagement symbol missing

    Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.
  64. F6 Key will not attack

    F6 Key will not attack target.
  65. Generic strikes seek additional targets

    Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  66. Haphazard weapons re-loading

    Weapons do not reload with weapon previously fired.
  67. Inconsistent RoF

    Guns have different rates of fire between H3.6.3. and ANW.
  68. Indexation status false

    ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  69. Missiles drawn to wrong targets

    Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  70. Nav Zones re-set by mission editor

    Nav Zones are re-set by mission editor every time a mission is edited.
  71. Phantom mounts shown on aircraft

    Phantom mounts are shown on aircraft when the Logistics button is pushed.
  72. Planes jammed against Nav Zone

    Planes are unable to plot path around Nav Zone.
  73. Propulsion ranges import improperly

    Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  74. Ready display always visible

    Aircraft ready display shows all planes available at a base regardless of the Base's ability to launch them. Previously, when a base was damaged, those aircraft not able to launch (i.e. Large/VLarge planes) no longer showed up in the Ready menu until the runway was repaired.
  75. Ready Times shortened

    Aircraft with long ready times can have them shortened to the default 30 minutes.
  76. Re-build All causes planes to loiter

    Planes that normally flew at cruise speed go to loiter when Re-Built All command is used.
  77. Sanity check fails for multiple weapons records

    Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  78. Sanity check fails for propulsion alt bands

    Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.
  79. Sanity check fails for propulsion max alt

    Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.
  80. Sanity check fails for Ready Times

    Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.
  81. Scen locks up at 15 secs into game

    Scenario freezes 15 seconds after start of game.
  82. Sensor default values are zero

    When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  83. Sonar detects facility

    Land facility detected by sonar.
  84. SSMs ignore delayed strike mission

    Land-based SSMs ignore delay time for Strike missions.
  85. Strike Mission fails to cancel

    Ground Strike Mission fails to cancel after target is destroyed.
  86. Strikes fail to launch

    Air strikes that performed properly in ANW 3.7.0 now fail to launch at all.
  87. Submarine evades own torpedoes

    Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  88. Subs fire SS-N-15 onto the ice

    Submarines are able to fire SS-N-15 Starfish while under polar ice.
  89. Subs surfacing under ice

    Submarines are able to rise to the surface from under the ice pack and run on the surface.
  90. Subsequent strikes are disorganized

    Subsequent strikes are disorganized and launch in separate groups.
  91. Support missions do not fully launch

    Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  92. Torps chase improper targets

    Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.
  93. Unarmed units not engaged

    Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.
  94. Unassigned SSMs do not fire

    Unassigned land-based SSMs will fire on ships, but not against land targets.
  95. Tubes re-load different weapons

    After firing, torpedo tubes re-load with different weapons than those just fired even when replacement weapons are available.
  96. Range rings appears when none should

    Radar range rings displayed for air group when radar is passive.
  97. Range rings missing

    Range rings missing for air groups.
  98. Unable to set Weapons Tight in SE

    Scenario designer is unable to set Weapons Tight in ScenEditor.
  99. Submarine control lost

    Submarine control lost when sole ship is sunk.
  100. Cannot rescind re-fuel order

    It is not possible to rescind air-to-air re-fueling order once it is issued.
  101. Torps inoperative in shallow water

    Mk46 ASW torpedoes are inoperative in shallow water and will not release when water depth is -10m.


These 68 new behaviours appear to have been introduced by the 3.9.0 patch:

  1. Unable to fire SSM

    Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  2. Unable to intercept target

    Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
  3. Crash as Russian side

    Game Crashes/freezes after 45 seconds of run time when playing as Russians.
  4. Distorted maps created

    Distorted maps are created when F10 is used to draw a new map.
  5. Fighters hanging on refPt

    Fighters will launch and hang on one Ref point.
  6. Firing sonobuoys at subs

    Sonobuoys can be fired at subs through the weapons allocation window.
  7. Full speed over 140kts

    Ship group shows full speed of 15+131kts.
  8. Full speed wrong

    Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.
  9. GBU-15 will not fire

    GBU-15 will not fire under AI control.
  10. Icons appear off map

    Icons for uncertainty zones appear off of the map and cannot be seen nor selected.
  11. Torpedo decoy fired at radar

    Torpedo decoy is an eligible weapon for firing at radar.
  12. UnRep do not return to PZs

    After conducting UnRep operation, participants do not return to original patrol zones within the formation.
  13. Wrong loadout descriptions

    Helix helos are show the wrong loadout descriptions. Display is Mk44 torp, but they revert to Minimal when launched.
  14. False contacts at -17000m

    False contacts at -17000m.
  15. CTD when altitude changed

    CTD when altitude changed in MP
  16. AI subs will not stop re-charging

    Sub never stops re-charging.
  17. Sonobuoys non-functional

    Sonobuoys deployed by Bear F non-functional.
  18. Afterburner unavailable at low alt

    Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  19. Aircraft below sea level

    Aircraft below sea level.
  20. Cannot meet for UnRep

    Ships are unable to plot a path for UnRep when ordered to do so.
  21. Change in threat axis ignored

    Change in threat axis ignored in MP.
  22. Crash after nuclear detonation

    Crash after nuclear warhead detonates.
  23. Crash after re-building with SE

    Crash after re-building with SE.
  24. Crash after re-building with SE II

    Crash after re-building with SE. Clock will not start.
  25. Crash after re-building with SE III

    Crash after re-building with SE. Clock will not advance.
  26. Crash during re-build process

    ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  27. Crash during re-build process II

    ScenEditor is unable to complete function when ordered to re-build scenario amd seems to be in endless loop.
  28. Crash during UnRep

    Game will crash/freeze up with infinite loop if replenishment ship moves during attempted UnRep rendezvous.
  29. CTD incomplete

    CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.
  30. Crash on re-load

    Crash while attempting to re-load same scenario file previously opened.
  31. CTD changing map size

    CTD occurs while changing size of tactical map.
  32. CTD during UnRep

    CTD occurs while selecting ordnance to be transferred with "Enter Number of Weapons" command.
  33. CTD on re-load

    CTD while attempting to re-load same scenario file previously opened.
  34. CTD running new scen in SE

    CTD occurs when new scenarios are written and immediately run in SE.
  35. CTD while drawing new map

    CTD while drawing new map
  36. Damage changes aircraft ready time instead of destroying them

    Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  37. Delayed On-Station ViCond Faulty

    Delayed On-Station ViCond does not wait for delay time to expire before evaluating.
  38. Destroyed submarines not always evaluated in ViConds

    Destroyed submarines do not always evaluate properly in ViConds.
  39. Ferry mission to SSN

    It is possible to create a Ferry mission with the destination as an airplane or SSN.
  40. Focused strike not firing

    Artillery does not fire on a Focused Land Strike mission even when Weapons Free.
  41. [b]Formation patrols ignore axis[/b]

    Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  42. Group and Unit speed incongruent

    Group and Unit speed are incongruent for the same unit.
  43. Group cannot lay string of sonobuoys

    Group cannot lay string of sonobuoys with ";" hotkey.
  44. Group speed differs from plane speed

    Air groups have different speed from individual plane speed in MP.
  45. Incorrect number to be readied

    When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  46. Land facility reports abandoning ship

    Damage report states that crew is abandoning ship on a land facility.
  47. NAV improperly drawn

    NAV zone shows double-sided left wall and inability to modify other points of the zone.
  48. On-Station ViCond non-functional

    On-Station ViCond non-functional in GE but functional in SE.
  49. Over-filled magazines

    Over-filled magazines not detected and fixed.
  50. Plane does not re-arm upon landing

    Plane does not re-arm upon landing.
  51. Planes on Transit missions

    Planes can be assigned to Transit missions.
  52. Planes refuse to launch

    Planes requiring Small/Med runway refuse to launch from a base equipped with Medium runways. (From Petterr)
  53. Protect ViCond failure

    Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  54. Runways cannot be destroyed by nukes

    Runways can be reduced, but not be destroyed by nuclear weapons.
  55. SAMs locate new targets in mid-flight

    SAMs locate new targets in mid-flight after original targets destroyed.
  56. Subs activate sonar on ship strike mission

    Subs activate sonar on ship strike mission. Previously, subs only activated radar on ship strike mission.
  57. TALD cannot be engaged

    TALD will not be engaged as they fly across target.
  58. TALD cannot be ignored

    TALD cannot be ignored as they fly towards player units.
  59. Total loss of unit control

    Player loses control of all units in the middle of a game.
  60. Unable to bomb sub on surface

    Planes are unable to bomb or strafe submarines even though they are on the surface and acting like ships.
  61. Ships are unable to navigate around ice

    Ships are unable to navigate around ice.
  62. Unidentified targets auto-engaged

    Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  63. UnRep can overload magazines

    UnRep can overload magazines by placing more weapons in the magazine that capacity allows.
  64. UnRep done concurrently

    UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  65. UnRep for 2 ships only

    Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.
  66. UnRep magazine shows zero

    After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.
  67. UnRep Teleportation

    UnRep process is possible while physically separated by several miles.
  68. Wrong cruise altitude

    TLAM shows cruise altitude of 20m and Intermediate depth.
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Patch for Harpoon ANW 3.9.0

Postby Herman Hum » Thu May 08, 2008 4:08 am

Six weeks after releasing the 3.9.0 "Crash" Patch which rendered the game totally unplayable [See], a new patch is available from the Matrix server.

ftp://ftp.matrixgames.com/pub/Harpoon3ANW/Harpoon3ANW-UpdateRelease-v392Comp.zip

Harpoon ANW users can get the:
Complete Harpoon ANW Library

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Patch for Harpoon ANW 3.9.0

Postby Herman Hum » Tue Jun 10, 2008 12:29 am

A new patch is available from the Matrix server.

ftp://ftp.matrixgames.com/pub/Harpoon3A ... x-v393.zip

Harpoon ANW users can get the:
Complete Harpoon ANW Library

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* Known Harpoon [ANW] Issues

Postby Herman Hum » Tue Jun 10, 2008 1:39 pm

Summary:
After 3.7.0 release: 80 Issues reported
After 3.8.0 Patch: (80 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 fixed + 68 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 fixed + 35 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 17 fixed + 10 New) = 184 Issues

A comprehensive third-party list of 191 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that the 3.9.3 patch has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 17 behaviours appear to have been resolved by the 3.9.3 patch:

  1. Nukes won't work without AALog activated

    Nuclear weapons for BCGN Kirov do not work unless AALog is activated.
  2. CTD ViCond crash when windows closed out of order

    When setting ViCond, the ScenEditor can crash when windows are closed out of sequence from which they were opened.
  3. Haphazard weapons re-loading

    Weapons do not reload with weapon previously fired.
  4. Inconsistent RoF

    Guns have different rates of fire between H3.6.3. and ANW.
  5. Scen locks up at 15 secs into game

    Scenario freezes 15 seconds after start of game.
  6. Re-build All causes planes to loiter

    Planes that normally flew at cruise speed go to loiter when Re-Built All command is used.
  7. Tubes re-load different weapons

    After firing, torpedo tubes re-load with different weapons than those just fired even when replacement weapons are available.
  8. Range rings appears when none should

    Radar range rings displayed for air group when radar is passive.
  9. Range rings missing

    Range rings missing for air groups.
  10. Crash after nuclear detonation

    Crash after nuclear warhead detonates.
  11. Crash on re-load

    Crash while attempting to re-load same scenario file previously opened.
  12. CTD during UnRep

    CTD occurs while selecting ordnance to be transferred with "Enter Number of Weapons" command.
  13. Destroyed submarines not always evaluated in ViConds

    Destroyed submarines do not always evaluate properly in ViConds.
  14. Runways cannot be destroyed by nukes

    Runways can be reduced, but not be destroyed by nuclear weapons.
  15. CTD on Ferry mission failure

    CTD when Ferry mission tries to launch to a facility already destroyed
  16. Fly off the world CTD II

    It is possible to 'fly off of the world' and cause CTD.
  17. Bomb will not release II

    Bomb will not release in 3.9.2 even though weapon is capable vs. runways, but releases just fine in 3.8.0

These 174 behaviours do not appear to have been resolved by the 3.9.3 patch:

  1. AAA fire

    AAA guns are not limited by the altitude of the target and can even shoot down satellites.
  2. Automatic contact classification

    The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.
  3. Group Nav Zone Settings

    The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

    Work-around solution: Set the Nav Zone parameters for each unit individually.
  4. Subs in groups

    Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
  5. Hangar overload
    It is possible to land many more aircraft than the hangar capacity allows.
  6. AI inside Minimum Launch Range

    If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
  7. MAD contact for ground facilities

    The MAD detector is able to detect ground facilities.
  8. ARMs cause planes to hang

    Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.
  9. Opening 3.6.3 scen causes crash

    Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  10. Ready times go wild when AI Formation Air Patrols activated

    Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.
  11. All ammo not available

    300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  12. Plane ignores Nav Zone

    Plane totally ignores Nav Zone
  13. Mission ignores target list

    Targets not restricted to target list for mission.
  14. Weapon ignores range limitation

    Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  15. Hidden units can be destroyed without detection

    When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  16. Units out of range can be destroyed

    Units out of range can be destroyed if they are part of a group.
  17. Sonobuoy deployment altitude

    Sonobuoys can be deployed at any altitude.
  18. Sonobuoy datalink cannot be turned off

    Although the manual says that sonobuoys can be dropped / discarded by turning off the Comm Datalink to them, this is not true under any realism setting.
  19. Torpedoes ignore cruise depth

    Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired.
  20. Ground units attacked by Ship Strike mission

    Units assigned to Ship Strike missions will attack ground facilities.
  21. Ships attacked by Ground Strike mission

    Units assigned to Ground Strike missions will attack ships.
  22. Active sonobuoys dropped passively

    Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  23. Active sonobuoys do not deploy

    CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy (])" hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy ([)". "," and "." hotkeys seem to work properly.
  24. Max launch speed restriction

    When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.
  25. Hellfire do not launch in ODb

    Hellfire missiles will not launch even though they appear in the weapons allocation window.
  26. CTD when Database button is depressed

    When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

    [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
  27. Mission fails to navigate without Full throttle setting

    Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  28. Planes directly inserted ignore target list

    Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.
  29. All strikers fail to launch

    All aircraft assigned to a strike mission fail to launch.
  30. Player loses control

    Player loses control of all units in the middle of a game.
  31. Protect ViCond doesn't evaluate properly

    Protect ship Victory Condition does not evaluate properly.
  32. Game ends abruptly

    When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).
  33. Altitude mis-match between Group and units

    Units and Group icons show different altitude values in SE.
  34. ASW/WH torps tracking wrong targets

    WH/ASW torps tracking targets they cannot hit.
  35. Ferry mission fails to launch

    Ferry mission fails to launch unless manually ordered to do so.
  36. Min engine altitude ignored

    Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
  37. SSM Altitude crash

    Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  38. TALD materialize at wrong point

    When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  39. Time compression causes miss

    Higher time compression creates automatic miss.
  40. Weapon Max Launch Speed ignored

    Weapons ignore Maximum Launch Speed set in database.
  41. Passive sonobuoys will not deploy

    Passive sonobuoys will not deploy with "[" hotkey. Active sonobuoys will deploy.
  42. Phantom air group

    Phantom air group.
  43. Re-Charge at Int depth

    Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.
  44. Ammo dumps emptied

    Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  45. Ground targets re-engaged prematurely

    Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.
  46. Map Scale inaccurate

    Map scale is erroneous.
  47. Max altitude for planes is 32,767m

    The Max altitude for planes is now 32,767m. Previously, it was unlimited and could simulate satellite platforms.
  48. MP Saved game titles

    MP Saved game titles often use portions of the orders in lieu of the Session name.
  49. SSK rises early

    Diesel subs rise to Periscope depth long before their batteries are exhausted.
  50. Unassign command sound missing

    Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  51. AAW patrol motionless

    AAW patrol motionless instead of flying between assigned reference points.
  52. Accuracy slider changes combat II
    Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.
  53. Air Group formation

    Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  54. CTD with Re-build Scenario function

    Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  55. Dead stop after torp evasion

    Escort comes to a dead stop after torpedo evasion.
  56. Dual speeds selected

    When ships are damaged, sometimes dual speeds are show in the throttle setting.
  57. Engagement symbol missing

    Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.
  58. F6 Key will not attack

    F6 Key will not attack target.
  59. Generic strikes seek additional targets

    Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  60. Indexation status false

    ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  61. Missiles drawn to wrong targets

    Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  62. Nav Zones re-set by mission editor

    Nav Zones are re-set by mission editor every time a mission is edited.
  63. Phantom mounts shown on aircraft

    Phantom mounts are shown on aircraft when the Logistics button is pushed.
  64. Planes jammed against Nav Zone

    Planes are unable to plot path around Nav Zone.
  65. Propulsion ranges import improperly

    Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  66. Ready display always visible

    Aircraft ready display shows all planes available at a base regardless of the Base's ability to launch them. Previously, when a base was damaged, those aircraft not able to launch (i.e. Large/VLarge planes) no longer showed up in the Ready menu until the runway was repaired.
  67. Ready Times shortened

    Aircraft with long ready times can have them shortened to the default 30 minutes.
  68. Sanity check fails for multiple weapons records

    Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  69. Sanity check fails for propulsion alt bands

    Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.
  70. Sanity check fails for propulsion max alt

    Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.
  71. Sanity check fails for Ready Times

    Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.
  72. Sensor default values are zero

    When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  73. Sonar detects facility

    Land facility detected by sonar.
  74. SSMs ignore delayed strike mission

    Land-based SSMs ignore delay time for Strike missions.
  75. Strike Mission fails to cancel

    Ground Strike Mission fails to cancel after target is destroyed.
  76. Strikes fail to launch

    Air strikes that performed properly in ANW 3.7.0 now fail to launch at all.
  77. Submarine evades own torpedoes

    Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  78. Subs fire SS-N-15 onto the ice

    Submarines are able to fire SS-N-15 Starfish while under polar ice.
  79. Subs surfacing under ice

    Submarines are able to rise to the surface from under the ice pack and run on the surface.
  80. Subsequent strikes are disorganized

    Subsequent strikes are disorganized and launch in separate groups.
  81. Support missions do not fully launch

    Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  82. Torps chase improper targets

    Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.
  83. Unarmed units not engaged

    Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.
  84. Unassigned SSMs do not fire

    Unassigned land-based SSMs will fire on ships, but not against land targets.
  85. Unable to set Weapons Tight in SE

    Scenario designer is unable to set Weapons Tight in ScenEditor.
  86. Submarine control lost

    Submarine control lost when sole ship is sunk.
  87. Cannot rescind re-fuel order

    It is not possible to rescind air-to-air re-fueling order once it is issued.
  88. Torps inoperative in shallow water

    Mk46 ASW torpedoes are inoperative in shallow water and will not release when water depth is -10m.
  89. Unable to fire SSM

    Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  90. Unable to intercept target

    Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
  91. AGM-130A will not fire

    AGM-130A will not fire under AI control.
  92. Distorted maps created

    Distorted maps are created when F10 is used to draw a new map.
  93. Fighters hanging on refPt

    Fighters will launch and hang on one Ref point.
  94. Firing sonobuoys at subs

    Sonobuoys can be fired at subs through the weapons allocation window.
  95. Full speed over 140kts

    Ship group shows full speed of 15+131kts.
  96. Full speed wrong

    Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.
  97. AGM-62 will not fire

    AGM-62 will not fire under AI control.
  98. Icons appear off map

    Icons for uncertainty zones appear off of the map and cannot be seen nor selected.
  99. Torpedo decoy fired at radar

    Torpedo decoy is an eligible weapon for firing at radar.
  100. UnRep do not return to PZs

    After conducting UnRep operation, participants do not return to original patrol zones within the formation.
  101. Wrong loadout descriptions

    Helix helos are show the wrong loadout descriptions. Display is Mk44 torp, but they revert to Minimal when launched.
  102. False contacts at -17000m

    False contacts at -17000m.
  103. CTD when altitude changed

    CTD when altitude changed
  104. AI subs will not stop re-charging

    Sub never stops re-charging.
  105. Sonobuoys non-functional

    Sonobuoys deployed by Bear F non-functional.
  106. Afterburner unavailable at low alt

    Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  107. Aircraft below sea level

    Aircraft below sea level.
  108. Cannot meet for UnRep

    Ships are unable to plot a path for UnRep when ordered to do so.
  109. Change in threat axis ignored

    Change in threat axis ignored in MP.
  110. Crash during re-build process

    ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  111. Crash during re-build process II

    ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
  112. CTD incomplete

    CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.
  113. CTD changing map size

    CTD occurs while changing size of tactical map.
  114. CTD on re-load

    CTD while attempting to re-load same scenario file previously opened.
  115. CTD running new scen in SE

    CTD occurs when new scenarios are written and immediately run in SE.
  116. CTD while drawing new map

    CTD while drawing new map
  117. Damage changes aircraft ready time instead of destroying them

    Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  118. Delayed On-Station ViCond Faulty

    Delayed On-Station ViCond does not wait for delay time to expire before evaluating.
  119. Ferry mission to SSN

    It is possible to create a Ferry mission with the destination as an airplane or SSN.
  120. Focused strike not firing

    Artillery does not fire on a Focused Land Strike mission even when Weapons Free.
  121. Formation patrols ignore axis

    Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  122. Group speed differs from plane speed

    Air groups have different speed from individual plane speed in MP.
  123. Incorrect number to be readied

    When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  124. NAV improperly drawn

    NAV zone shows double-sided left wall and inability to modify other points of the zone.
  125. On-Station ViCond non-functional

    On-Station ViCond non-functional in GE but functional in SE.
  126. Over-filled magazines

    Over-filled magazines not detected and fixed.
  127. Plane does not re-arm upon landing

    Plane does not re-arm upon landing.
  128. Planes on Transit missions

    Planes can be assigned to Transit missions.
  129. Planes refuse to launch

    Planes requiring Small/Med runway refuse to launch from a base equipped with Medium runways. (From Petterr)
  130. Protect ViCond failure

    Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  131. SAMs locate new targets in mid-flight

    SAMs locate new targets in mid-flight after original targets destroyed.
  132. Subs activate sonar on ship strike mission

    Subs activate sonar on ship strike mission. Previously, subs only activated radar on ship strike mission.
  133. Sub on surface dives on its own

    Sub starts on surface but dives to Periscope depth on its own
  134. Ships are unable to navigate around ice

    Ships are unable to navigate around ice.
  135. Unidentified targets auto-engaged

    Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  136. UnRep can overload magazines

    UnRep can overload magazines by placing more weapons in the magazine that capacity allows.
  137. UnRep done concurrently

    UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  138. UnRep for 2 ships only

    Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.
  139. UnRep magazine shows zero

    After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.
  140. UnRep Teleportation

    UnRep process is possible while physically separated by several miles.
  141. Wrong cruise altitude

    TLAM shows cruise altitude of 20m and Intermediate depth.
  142. UGM-109 cannot be launched

    All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
  143. Type 65-76 disappear on BOL

    Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
  144. Helo Intercepts sub at Med Alt

    Helo Intercepts sub at Med Alt when F6 command given.
  145. Unable to Pause game in MP

    Unable to Pause game in MP. Game starts immediately and cannot stop. Also causes problems with ghost sessions on some servers.
  146. Ghost sessions in MP

    Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  147. MP Unpause malfunction

    After pause button has been depressed in MP, the game does not respond when user hits F12 to continue unless player uses [+] [-] keys to change the compression selection, first.
  148. False Weapons Free status

    Tutorial 6 starts with Weapons Free status already enabled, but aircraft do not recognize it. [Originally reported by Eugene Smith]
  149. Helos violate NAV zone

    Helos violate NAV zone.
  150. Incorrect re-load count

    Planes have high number of re-loads assigned, but there are insufficient AAMs to justify this number.(Originally reported by Bart Gauvin)
  151. Sonobuoy endurance display error

    Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
  152. Missiles not releasing

    Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
  153. In-game Editor cannot open 3.9.0 files

    In-game Editor cannot open 3.9.0 files.
  154. Different depth at same location

    Two maps of the same area show different depth at same location.
  155. Subs go over land

    Subs go over island instead around it.
  156. Sub goes active on ASuW

    Sub goes active on ASuW area patrol mission even though mission setting is for EmCon.
  157. Plotted path gets stuck

    Ship gets stuck on land even though a path was plotted successfully.
  158. Fuel does not drop to zero

    Fuel drops steadily, but does not drop all the way to zero.
  159. CTD when hitting Report button

    CTD when unit Skunk 2435 selected and then Report button depressed.
  160. Planes cannot re-load

    Planes show zero re-loads available when AirOps [F6] button depressed. However, re-loads are available when AirOps is selected for individual hangars and runway.
  161. HAWKs fire into ground

    HAWKs fire directly into the ground
  162. Allied sides share unit control

    Players can change unit paths for sides allied via Friendly posture setting.
  163. Torpedo knows target depth

    Torpedo becomes de facto depth finder
  164. Torpedo dives past max depth

    Target at -1200m cannot be engaged directly, but torpedoes fired on BOL will still dive below the maximum depth of their propulsion system (-500m) to kill target
  165. Torpedo dives 1000M instantly

    Torpedoes will instantly dive 1200m to hit target
  166. Plane destroyed upon launch

    Plane destroyed upon launch and never appears on map.
  167. Transit mission fails to execute

    Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
  168. Romeo Mod has no fuel

    Romeo Mod has no fuel. (Originally reported by CDunlap)
  169. Group climbs automatically

    The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
  170. Speed changes with altitude

    When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
  171. SLBM Explodes past target

    SLBMs will pass over target and explode. (Originally reported by Freek Schepers)
  172. Patch duplicates AALog file

    Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
  173. Sub stops when surfacing

    Sub rises to surface and stops. (Originally reported by Freek Schepers)
  174. Sonobuoy mission cancels

    Sonobuoy mission cancels on its own due to inability to deploy active sonobuoy and causes all other helo sonobuoy formation patrols to revert to Minimal loadout. (Originally reported by Vincenzo Beretta)

These 10 behaviours have been reported since the 3.9.3 patch release:

  1. Unable to delete aircraft

    Only some aircraft can be deleted from a base
  2. Specific strike cannot hit

    Specific strike mission cannot hit target unless Focused Strike is enabled
  3. Planes directly inserted cannot attack

    Planes B014 and B015 cannot execute ALCM attack vs. Runway target
  4. CTD reading Evaluation

    CTD while attempting to PgDown in Evaluation window
  5. Ferry Mission fails to launch

    Ferry Mission that executed properly in 3.9.0 fails to launch in 3.9.3
  6. Indestructible units in new scen

    Unit from the other side cannot be destroyed in newly created scen
  7. Map windows disappear

    Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
  8. Multiple Edit windows opened

    Multiple Edit windows can be opened but they can't be closed.
  9. Navigator plots path off map

    Navigator plots path outside of the map
  10. ViCond triggers in SP but not MP

    Damage ViCond triggers in SP but not MP.
Herman Hum
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Patch for Harpoon ANW 3.9.X

Postby Herman Hum » Tue Mar 10, 2009 7:11 pm

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Herman Hum
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Patch for Harpoon ANW 3.9.X

Postby Herman Hum » Wed Mar 11, 2009 6:10 am

After 3.7.0 release: 80 Issues reported
After 3.8.0 Patch: (080 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 Fixed + 68 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 Fixed + 35 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 19 Fixed + 15 New) = 187 Issues
After 3.9.4 Patch: (187 Issues - 42 Fixed + 69 New) = 214 Issues

A comprehensive third-party list of 214 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that the 3.9.4 patch has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 42 behaviours appear to have been resolved by the 3.9.4 patch:

  1. Cannot meet for UnRep

      Ships are unable to plot a path for UnRep when ordered to do so.
  2. Cannot rescind re-fuel order

      It is not possible to rescind air-to-air re-fueling order once it is issued.
  3. CTD on re-load

      CTD while attempting to re-load same scenario file previously opened.
  4. Delayed On-Station ViCond Faulty

      Delayed On-Station ViCond does not wait for delay time to expire before evaluating.
  5. F6 Key will not attack

      F6 Key will not attack target.
  6. Ferry Mission fails to launch

      Ferry Mission that executed properly in 3.9.0 fails to launch in 3.9.3
  7. HAWKs fire into ground

      HAWKs fire directly into the ground
  8. Helo Intercepts sub at Med Alt

      Helo Intercepts sub at Med Alt when F6 command given.
  9. Incorrect re-load count

      Planes have high number of re-loads assigned, but there are insufficient AAMs to justify this number.(Originally reported by Bart Gauvin)
  10. Multiple Edit windows opened

      Multiple Edit windows can be opened but they can't be closed.
  11. Nav Zones re-set by mission editor

      Nav Zones are re-set by mission editor every time a mission is edited.
  12. On-Station ViCond non-functional

      On-Station ViCond non-functional in GE but functional in SE.
  13. Planes cannot re-load

      Planes show zero re-loads available when AirOps [F6] button depressed. However, re-loads are available when AirOps is selected for individual hangars and runway.
  14. Planes refuse to launch

      Planes requiring Small/Med runway refuse to launch from a base equipped with Medium runways. (From Petterr)
  15. Ready display always visible

      Aircraft ready display shows all planes available at a base regardless of the Base's ability to launch them. Previously, when a base was damaged, those aircraft not able to launch (i.e. Large/VLarge planes) no longer showed up in the Ready menu until the runway was repaired.
  16. Sonobuoy mission cancels

      Sonobuoy mission cancels on its own due to inability to deploy active sonobuoy and causes all other helo sonobuoy formation patrols to revert to Minimal loadout. (Originally reported by Vincenzo Beretta)
  17. SSMs ignore delayed strike mission

      Land-based SSMs ignore delay time for Strike missions.
  18. Sub goes active on ASuW

      Sub goes active on ASuW area patrol mission even though mission setting is for EmCon.
  19. Subs activate sonar on ship strike mission

      Subs activate sonar on ship strike mission. Previously, subs only activated radar on ship strike mission.
  20. Torps inoperative in shallow water

      Mk46 ASW torpedoes are inoperative in shallow water and will not release when water depth is -10m.
  21. Unarmed units not engaged

      Unarmed units will not be engaged by AI units (sub or ship) on Plotted mission. This is due to the fact that the targets pose no 'threat' to the AI unit thus elicits no response. Once weapons are added to the targets, they are immediately attacked.
  22. ViCond triggers in SP but not MP

      Damage ViCond triggers in SP but not MP.
  23. Sub stops when surfacing

      Sub rises to surface and stops. (Originally reported by Freek Schepers)
  24. Full speed over 140kts

      Ship group shows full speed of 15+131kts.
  25. Submarine control lost

      Submarine control lost when sole ship is sunk.
  26. Group speed differs from plane speed

      Air groups have different speed from individual plane speed in MP.
  27. Wrong loadout descriptions

      Helix helos are show the wrong loadout descriptions. Display is Mk44 torp, but they revert to Minimal when launched.
  28. Torpedo dives past max depth

      Target at -1200m cannot be engaged directly, but torpedoes fired on BOL will still dive below the maximum depth of their propulsion system (-500m) to kill target
  29. Torpedo dives 1000M instantly

      Torpedoes will instantly dive 1200m to hit target
  30. CTD when altitude changed

      CTD when altitude changed
  31. Torpedoes ignore cruise depth

      Torpedoes ignore cruise depth set by the database even when the "Level Cruise Flight" flag has been set and a value has been entered in the "Cruise Altitude" field. They stay at the depth at which they were fired.
  32. Active sonobuoys do not deploy

    CASS Active Sonar Sonobuoys carried by S-2 Trackers do not deploy when the "Drop Active Sonobuoy (])" hotkey is depressed. However, they do deploy with "Drop Passive Sonobuoy ([)". "," and "." hotkeys seem to work properly.
  33. Ferry mission fails to launch

      Ferry mission fails to launch unless manually ordered to do so.
  34. Passive sonobuoys will not deploy

    Passive sonobuoys will not deploy with "[" hotkey. Active sonobuoys will deploy.
  35. AI subs will not stop re-charging

      Sub never stops re-charging.
  36. CTD running new scen in SE

      CTD occurs when new scenarios are written and immediately run in SE.
  37. Unable to Pause game in MP

      Unable to Pause game in MP. Game starts immediately and cannot stop. Also causes problems with ghost sessions on some servers.
  38. MP Unpause malfunction

      After pause button has been depressed in MP, the game does not respond when user hits F12 to continue unless player uses [+] [-] keys to change the compression selection, first.
  39. False Weapons Free status

      Tutorial 6 starts with Weapons Free status already enabled, but aircraft do not recognize it. [Originally reported by Eugene Smith]
  40. Unable to delete aircraft

      Only some aircraft can be deleted from a base
  41. Indestructible units in new scen

      Unit from the other side cannot be destroyed in newly created scen
  42. Player loses control

      Player loses control of all units in the middle of a game.

These 145 behaviours do not appear to have been resolved by the 3.9.4 patch:

  1. AAA fire

      AAA guns are not limited by the altitude of the target and can even shoot down satellites.
  2. Automatic contact classification

      The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.

  3. Group Nav Zone Settings

      The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

      Work-around solution: Set the Nav Zone parameters for each unit individually.

  4. Subs in groups

      Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
  5. Hangar overload

      It is possible to land many more aircraft than the hangar capacity allows.
  6. AI inside Minimum Launch Range

      If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
  7. MAD contact for ground facilities

      The MAD detector is able to detect ground facilities.
  8. ARMs cause planes to hang

      Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.
  9. Opening 3.6.3 scen causes crash

      Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  10. Ready times go wild when AI Formation Air Patrols activated

      Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.
  11. All ammo not available

      300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  12. Plane ignores Nav Zone

      Plane totally ignores Nav Zone
  13. Mission ignores target list

      Targets not restricted to target list for mission.
  14. Weapon ignores range limitation

      Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  15. Hidden units can be destroyed without detection

      When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  16. Units out of range can be destroyed

      Units out of range can be destroyed if they are part of a group.
  17. Sonobuoy deployment altitude

      Sonobuoys can be deployed at any altitude.
  18. Ground units attacked by Ship Strike mission

      Units assigned to Ship Strike missions will attack ground facilities.
  19. Ships attacked by Ground Strike mission

      Units assigned to Ground Strike missions will attack ships.
  20. Active sonobuoys dropped passively

      Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  21. Max launch speed restriction

      When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.
  22. Hellfire do not launch in ODb

      Hellfire missiles will not launch even though they appear in the weapons allocation window.
  23. CTD when Database button is depressed

      When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

      [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
  24. Mission fails to navigate without Full throttle setting

      Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  25. Planes directly inserted ignore target list

      Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.
  26. All strikers fail to launch

      All aircraft assigned to a strike mission fail to launch.
  27. Protect ViCond doesn't evaluate properly

      Protect ship Victory Condition does not evaluate properly.
  28. Game ends abruptly

      When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).
  29. Altitude mis-match between Group and units

      Units and Group icons show different altitude values in SE.
  30. ASW/WH torps tracking wrong targets

      WH/ASW torps tracking targets they cannot hit.
  31. Min engine altitude ignored

      Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
  32. SSM Altitude crash

      Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  33. TALD materialize at wrong point

      When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  34. Time compression causes miss

      Higher time compression creates automatic miss.
  35. Weapon Max Launch Speed ignored

      Weapons ignore Maximum Launch Speed set in database.
  36. Phantom air group

      Phantom air group.
  37. Re-Charge at Int depth

      Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.
  38. Ammo dumps emptied

      Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  39. Ground targets re-engaged prematurely

      Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.
  40. Map Scale inaccurate

      Map scale is erroneous.
  41. Max altitude for planes is 32,767m

      The Max altitude for planes is now 32,767m. Previously, it was unlimited and could simulate satellite platforms.
  42. MP Saved game titles

      MP Saved game titles often use portions of the orders in lieu of the Session name.
  43. SSK rises early

      Diesel subs rise to Periscope depth long before their batteries are exhausted.
  44. Unassign command sound missing

      Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  45. AAW patrol motionless

      AAW patrol motionless instead of flying between assigned reference points.
  46. Accuracy slider changes combat II

      Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.
  47. Air Group formation

      Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  48. CTD with Re-build Scenario function

      Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  49. Dead stop after torp evasion

      Escort comes to a dead stop after torpedo evasion.
  50. Dual speeds selected

      When ships are damaged, sometimes dual speeds are show in the throttle setting.
  51. Engagement symbol missing

      Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.
  52. Generic strikes seek additional targets

      Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  53. Indexation status false

      ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  54. Missiles drawn to wrong targets

      Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  55. Phantom mounts shown on aircraft

      Phantom mounts are shown on aircraft when the Logistics button is pushed.
  56. Planes jammed against Nav Zone

      Planes are unable to plot path around Nav Zone.
  57. Propulsion ranges import improperly

      Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  58. Ready Times shortened

      Aircraft with long ready times can have them shortened to the default 30 minutes.
  59. Sanity check fails for multiple weapons records

      Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  60. Sanity check fails for propulsion alt bands

      Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.
  61. Sanity check fails for propulsion max alt

      Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.
  62. Sanity check fails for Ready Times

      Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.
  63. Sensor default values are zero

      When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  64. Sonar detects facility

      Land facility detected by sonar.
  65. Strike Mission fails to cancel

      Ground Strike Mission fails to cancel after target is destroyed.
  66. Strikes fail to launch

      Air strikes that performed properly in ANW 3.7.0 now fail to launch at all.
  67. Submarine evades own torpedoes

      Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  68. Subs fire SS-N-15 onto the ice

      Submarines are able to fire SS-N-15 Starfish while under polar ice.
  69. Subs surfacing under ice

      Submarines are able to rise to the surface from under the ice pack and run on the surface.
  70. Subsequent strikes are disorganized

      Subsequent strikes are disorganized and launch in separate groups.
  71. Support missions do not fully launch

      Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  72. Torps chase improper targets

      Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.
  73. Unassigned SSMs do not fire

      Unassigned land-based SSMs will fire on ships, but not against land targets.
  74. Unable to set Weapons Tight in SE

      Scenario designer is unable to set Weapons Tight in ScenEditor.
  75. Unable to fire SSM

      Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  76. Unable to intercept target

      Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
  77. AGM-130A will not fire

      AGM-130A will not fire under AI control.
  78. Distorted maps created

      Distorted maps are created when F10 is used to draw a new map.
  79. Fighters hanging on refPt

      Fighters will launch and hang on one Ref point.
  80. Firing sonobuoys at subs

      Sonobuoys can be fired at subs through the weapons allocation window.
  81. Full speed wrong

      Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.
  82. AGM-62 will not fire

      AGM-62 will not fire under AI control.
  83. Icons appear off map

      Icons for uncertainty zones appear off of the map and cannot be seen nor selected.
  84. Torpedo decoy fired at radar

      Torpedo decoy is an eligible weapon for firing at radar.
  85. UnRep do not return to PZs

      After conducting UnRep operation, participants do not return to original patrol zones within the formation.
  86. False contacts at -17000m

      False contacts at -17000m.
  87. Sonobuoys non-functional

      Sonobuoys deployed by Bear F non-functional.
  88. Afterburner unavailable at low alt

      Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  89. Aircraft below sea level

      Aircraft below sea level.
  90. Change in threat axis ignored

      Change in threat axis ignored in MP.
  91. Crash during re-build process

      ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  92. Crash during re-build process II

      ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
  93. CTD incomplete

      CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.
  94. CTD changing map size

      CTD occurs while changing size of tactical map.
  95. CTD while drawing new map

      CTD while drawing new map
  96. Damage changes aircraft ready time instead of destroying them

      Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  97. Ferry mission to SSN

      It is possible to create a Ferry mission with the destination as an airplane or SSN.
  98. Focused strike not firing

      Artillery does not fire on a Focused Land Strike mission even when Weapons Free.
  99. Formation patrols ignore axis

      Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  100. Group cannot lay string of sonobuoys

    Group cannot lay string of sonobuoys with ";" hotkey.

  101. Incorrect number to be readied

      When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  102. NAV improperly drawn

      NAV zone shows double-sided left wall and inability to modify other points of the zone.
  103. Over-filled magazines

      Over-filled magazines not detected and fixed.
  104. Patch duplicates AALog file

      Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
  105. Planes on Transit missions

      Planes can be assigned to Transit missions.
  106. Protect ViCond failure

      Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  107. SAMs locate new targets in mid-flight

      SAMs locate new targets in mid-flight after original targets destroyed.
  108. Sub on surface dives on its own

      Sub starts on surface but dives to Periscope depth on its own
  109. Ships are unable to navigate around ice

      Ships are unable to navigate around ice.
  110. Unidentified targets auto-engaged

      Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  111. UnRep can overload magazines

      UnRep can overload magazines by placing more weapons in the magazine that capacity allows.
  112. UnRep done concurrently

      UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  113. UnRep for 2 ships only

      Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.
  114. UnRep magazine shows zero

      After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.
  115. UnRep Teleportation

      UnRep process is possible while physically separated by several miles.
  116. Wrong cruise altitude

      TLAM shows cruise altitude of 20m and Intermediate depth.
  117. UGM-109 cannot be launched

      All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
  118. Type 65-76 disappear on BOL

      Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
  119. Ghost sessions in MP

      Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  120. Helos violate NAV zone

      Helos violate NAV zone.
  121. Sonobuoy endurance display error

      Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
  122. Missiles not releasing

      Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
  123. In-game Editor cannot open 3.9.0 files

      In-game Editor cannot open 3.9.0 files.
  124. Different depth at same location

      Two maps of the same area show different depth at same location.
  125. Subs go over land

      Subs go over island instead around it.
  126. Plotted path gets stuck

      Ship gets stuck on land even though a path was plotted successfully.
  127. Fuel does not drop to zero

      Fuel drops steadily, but does not drop all the way to zero.
  128. CTD when hitting Report button

      CTD when unit Skunk 2435 selected and then Report button depressed.
  129. Allied sides share unit control

      Players can change unit paths for sides allied via Friendly posture setting.
  130. Torpedo knows target depth

      Torpedo becomes de facto depth finder
  131. Plane destroyed upon launch

      Plane destroyed upon launch and never appears on map.
  132. Transit mission fails to execute

      Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
  133. Romeo Mod has no fuel

      Romeo Mod has no fuel. (Originally reported by CDunlap)
  134. Group climbs automatically

      The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
  135. Speed changes with altitude

      When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
  136. SLBM Explodes past target

      SLBMs will pass over target and explode. (Originally reported by Freek Schepers)
  137. Specific strike cannot hit

      Specific strike mission cannot hit target unless Focused Strike is enabled
  138. Planes directly inserted cannot attack

      Planes B014 and B015 cannot execute ALCM attack vs. Runway target
  139. CTD reading Evaluation

      CTD while attempting to PgDown in Evaluation window
  140. Map windows disappear

      Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
  141. Navigator plots path off map

      Navigator plots path outside of the map
  142. Formation Editor appears empty

      Formation Editor appears empty when saved game is opened (Originally reported by ssclark)
  143. Formation Editor distorted

      Formation Editor distorted when saved game is re-opened
  144. Wrong ready time displayed

      Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)
  145. Country annex nullified

      "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)

These 69 behaviours have been reported since the 3.9.4 patch release:

  1. Auto-defense shoots down own TLAM

      SAMs will intercept player's TLAM even though status is Weapons Tight
  2. 8 files for 7 Tutorial sessions

      8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.
  3. 32000kt speed

      32000kt speed appears in window when cruise or loiter button selected
  4. AALog does not match Evaluation

      AALog expenditures does not match expenditures reported in post-game Evaluation
  5. Absolute mission delay time

      Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
  6. AIP Endurance same at Full and Flank speed

      Full speed has 343:20hrs, and Flank speed has 343:20hrs, too
  7. AIP endurance shows 4%

      Unit display shows endurance at 4% even though it should be at 100%
  8. Ammo re-loads mismatch in SE

      Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command
  9. Auto-defense squanders SAMs

      SAMs fire even when it is apparent that there is no possible way to intercept SSMs yet player is unable to stop wasting SAMs
  10. Binoculars Jammed II

      Binoculars/visual sensor can be jammed by electronic counter-measures
  11. Cannot change missile target in MP

      Game will allow re-targeting of missile in SP, but not in MP
  12. Centre key [T] inconsistency

      When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
  13. Crash server while starting MP game

      Scenario and server will crash after 30 seconds
  14. Crash starting MP session

      Scenario never finishes loading and crashes server
  15. CTD changing map size II

      CTD occurs while changing size of formation editor
  16. CTD on load

      CTD while attempting to load saved game
  17. CTD on load II

      CTD while attempting to load saved game II
  18. ECM turns itself off in MP

      Prowlers on Plotted mission with active ECM will turn itself off in MP when plotted path is reached (Originally reported by Jeronimo Chiecchio)
  19. Ferry mission to comm centre

      Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)
  20. Ferry mission traps plane upon expiration

      P-2H Neptune displays assignment to "A Mission" and cannot be re-assigned to any other mission
  21. File-Save uses original scenario name

      Once a saved game name was used, the File Save command should have simply used it and overwritten the previous saved game file. Instead, a new Saved game file is created using the original *.SCN name as a prefix and *.SAV suffix. (Originally reported by Morphin)
  22. Fueling operations limited in number

      Plane will not begin to re-fuel until other previously ordered operations are complete
  23. Generic strikes seek additional targets 3

      Bombers will strike N, then S, then W and hang there
  24. Ghost sessions in MP II

      Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  25. Ground strike fails to execute

      Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3
  26. Group Communication Centre message

      Group report shows "Group Communication Centre" after the first unit within the group
  27. Group icon moves without ships

      Group icon will arrive even though all ship components are trapped by ice
  28. Group plots across ice

      Group plots path through ice in ANW and ships subsequently get stuck on the ice
  29. Guns will not fire at aircraft

      Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)
  30. Intermittent values rejected

      Some intermittent values for EmCon window rejected
  31. Jamming from a dead ECM source MP

      Jamming signal remains in MP where no jammer is present
  32. Map depths arbitrarily changed

      Map depths in 3.9.4 are different from depths in previous versions (Originally reported by Freek Schepers)
  33. Mount displays incorrect load

      SAM missile mount shows only 1/4 weapons loaded when it can clearly be seen that 4 weapons are loaded
  34. Mount re-load never finishes

      Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire
  35. Nuke yields minimalized

      200kton Siren missile on the Charlie sub only destroys targets within half a mile and does damage up to 2 miles (5%). In 3.6 it did damage up to 15 miles (1%). By my estimation, the range of effects on ships and ground targets is down by factor ten compared to 3.6 (Originally reported by Freek Schepers)
  36. On Station ViCond fails

      On Station ViCond fails to trigger when ships arrive within designated polygon
  37. Plane does not immediately RTB

      B014 will launch ALCM and then circle until running low on fuel before RTB
  38. Plane never becomes ready

      Plane will launch on patrol and return to base but never become ready, again
  39. Plane RTB with plenty of fuel

      Plane will launch on Recon mission, be unable to plot a path to RefPts, circle for awhile, and then RTB with 9hrs endurance remaining (Originally reported by Freek Schepers)
  40. Planes cannot accept mission

      Planes cannot accept mission even though they are not intended for immediate launch
  41. Poor AAW missile allocation

      Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.
  42. Ready time cancelled by mission

      Ready time changed when aircraft are assigned to a mission
  43. Re-build cancels intermittent EmCon

      Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit
  44. RoE error yields wrong message

      Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry
  45. SARH detects invisible aircraft

      SARH/Semi-active sensor detects invisible aircraft that is undetectable under all other instances
  46. Sonar range circle appears for group

      Sonar range circle appears for group where none should be seen
  47. Sonobuoy helos fail to RTB

      Helos will launch, lay sonobuoys and then hover when out of buoys instead of RTB for more buoys
  48. Sub accelerates to cruise speed when plotted

      Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)
  49. Sub ignores speed order

      Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface
  50. Superfluous line in display

      Superfluous blank line appears in weapons display for loadout list
  51. Super-imposed Tutorial menu

      Tutorial menu has items super-imposed on one another
  52. Time compression cancels attack

      Enemy flight appears on screen and circles, but never attacks unless time compression is increased before start of scenario
  53. Torpedoes chasing dipping helo

      Torpedoes will go active and then turn towards dipping helo
  54. Torpedoes ignore wire-commands

      Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire
  55. Torpedoes limited to cruise speed

      Torpedoes fired on Bearing-Only Launch are limited to cruise speed and will not accelerate to full speed even when target has been acquired
  56. Unable to lay sonobuoy string

      Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)
  57. Unable to re-start MP

      Once MP game is on Pause, player is unable to re-start
  58. Unable to switch off AIP

      Sub has a diesel engine and fuel, but is unable to utilize either when run at Periscope depth after AIP fuel is exhausted
  59. Unassigned SSMs no longer fire

      Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4
  60. Units drop off network

      Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display
  61. ViCond evaluates with wrong UNIT

      ViCond evaluates with wrong specific UNIT identified in condition
  62. Weapon never hits III

      Weapons that hit in 3.9.3 will never hit target in 3.9.4
  63. Weapons unaccounted for in WeaponStatus

      Weapons Status log will display discprepancies between weapons fired launched and their fate
  64. WeaponStatusLogs always active

      Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher
  65. Fighter cannot intercept for re-fueling

      Fighter circles tanker but never accomplishes operation
  66. Weapon never hits in 394 II

      Weapons that hit in 3.9.3 will never hit target in 3.9.4 (Originally reported by Juramentado)
  67. Crash from fatal mount error

      Crash from fatal mount error when trying to load scenario
  68. Weapon never hits

      Weapons that hit in 3.9.3 will never hit target in 3.9.4
  69. UnRep not possible in MP

      CVH will rendezvous with ship and player can order weapons for transfer, but none will be moved over (Originally reported by Freek Schepers)
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Herman Hum
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