* Known Harpoon [ANW] Issues

Discuss Harpoon3 and ANW

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:17 am

Fuel does not drop to zero

Fuel drops steadily, but does not drop all the way to zero.

1. Run [PDb] Fuel does not drop to zero (3.9.0).sav
2. Eagle F919 will consume fuel until endurance is only 2 seconds and then it will not run out and crash
Attachments
[PDb] Fuel does not drop to zero (3.9.0).zip
(261.31 KiB) Downloaded 2228 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:19 am

HAWKs fire into ground

HAWKs fire directly into the ground

1. Run [PDb] HAWKs fire into ground (3.9.2).scn in GE
2. Manually designate 8x approaching unknown aircraft as Hostile with [H] hotkey
3. Enable Weapons Free and activate HAWK radar
4. As planes approach HAWK battery, SAMs will fire directly into the ground
Attachments
[PDb] HAWKs fire into ground (3.9.2).zip
(79.94 KiB) Downloaded 2406 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:23 am

Helos violate NAV zone

Helos violate NAV zone.

1. Run [PDb] Helos violate NAV zone (3.9.0).sav in SE
2. Switch side to Russian
3. Turn on Air Nav Zones in map display
4. Russian helos can be seen inside NAV zones around Norwegian positions
5. [PDb] Helos violate NAV zone (3.9.0).SCN is the original game file for the saved game
Attachments
[PDb] Helos violate NAV zone (3.9.0).zip
(191.19 KiB) Downloaded 2327 times
[PDb] Helos violate NAV zone (3.9.0).gif
[PDb] Helos violate NAV zone (3.9.0).gif (6.94 KiB) Viewed 53239 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:26 am

Incorrect re-load count

Planes have high number of re-loads assigned, but there are insufficient AAMs to justify this number.(Originally reported by Bart Gauvin)

1. Run [PDb] Incorrect re-load count (3.9.2).SCN with either GE or SE from Russian side
2. 4x Flankers at Severomorsk have 420 re-loads assigned, but there are insufficient weapons to justify this number
Attachments
[PDb] Incorrect re-load count (3.9.2).zip
(93.83 KiB) Downloaded 2296 times
[PDb] Incorrect re-load count (3.9.2).gif
[PDb] Incorrect re-load count (3.9.2).gif (15.41 KiB) Viewed 53238 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:28 am

In-game Editor cannot open 3.9.0 files

In-game Editor cannot open 3.9.0 files.

1. Error message received:

**** ERROR ****

Scenario Version Later than
Program Version, aborting
load
Attachments
[PDb] In-game Editor cannot open 3.9.0 files (3.9.0).gif
[PDb] In-game Editor cannot open 3.9.0 files (3.9.0).gif (3.95 KiB) Viewed 53234 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:30 am

Plane destroyed upon launch

Plane destroyed upon launch and never appears on map.

1. Load [PDb] Plane destroyed upon launch (3.9.2).scn in GE from NATO side
2. Launch 2 P-3 Orion from Keflavik as a group.
3. Start game
4. Only one P-3 appears on the map.
5. Resign game. One P-3 appears as destroyed.
Attachments
[PDb] Plane destroyed upon launch (3.9.2).zip
(74.13 KiB) Downloaded 2317 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:33 am

Planes cannot re-load

Planes show zero re-loads available when AirOps [F6] button depressed. However, re-loads are available when AirOps is selected for individual hangars and runway.

1. Load [PDb] Planes cannot re-load (3.9.2).scn in SE
2. AirOps [F6] for Santa Maria airport shows no re-loads for any of the planes.
3. Toggle Ungroup
4. Select Runway facility at Santa Maria airport
5. AirOps shows re-loads available when there were none for group display
Attachments
[PDb] Planes cannot re-load (3.9.2).zip
(54.71 KiB) Downloaded 2269 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:35 am

Plotted path gets stuck

Ship gets stuck on land even though a path was plotted successfully.

1. Run [PDb] Plotted path gets stuck (3.9.2) in GE from UK side at 1:30min compression
2. Peruvian freighter Andes gets stuck on land even though a path was plotted successfully
Attachments
[PDb] Plotted path gets stuck (3.9.2).zip
(76.74 KiB) Downloaded 2335 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:37 am

Sonobuoy endurance display error

Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.

1. PlayersDB sonobuoy endurance for BM-2 Active sonobuoy is set for 3600 seconds.
Attachments
[PDb] Sonobuoy endurance display error (3.9.2).gif
[PDb] Sonobuoy endurance display error (3.9.2).gif (5.27 KiB) Viewed 53232 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:39 am

Sub goes active on ASuW

Sub goes active on ASuW area patrol mission even though mission setting is for EmCon.

1. Run [PDb] Sub goes active on ASuW (3.9.2).scn in GE at 1:5min compression
2. Sail PhibRon towards Jan Mayen at creep speed
3. At approximately 30 mins elapsed time, a sub contact will appear. It is an SSGN Charlie that has gone active
4. Check in SE to see that the ASuW mission for the Charlie does not order active sensors
Attachments
[PDb] Sub goes active on ASuW (3.9.2).zip
(74.18 KiB) Downloaded 2389 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:41 am

Subs go over land

Subs go over island instead around it.

1. Run [PDb] Subs go over land (3.9.2) in SE with Show All enabled
2. Subs will run over island
Attachments
[PDb] Subs go over land (3.9.2).zip
(44.76 KiB) Downloaded 2469 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu May 08, 2008 8:43 am

Transit mission fails to execute

Ships will plot path around NAV Zones, but Transit mission will not trigger and execute

1. Run [PDb] Transit mission fails to execute (3.9.2).scn
2. Merchant ships will plot path around NAV Zones, but Transit mission will not trigger and execute.
Attachments
[PDb] Transit mission fails to execute (3.9.2).zip
(34.86 KiB) Downloaded 2358 times
[PDb] Unable to plot path around NAV zone (3.9.2).zip
(34.9 KiB) Downloaded 2299 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Tue May 13, 2008 3:08 am

CTD when Database button is depressed

When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

[Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.

This one was downgraded when 3.9.0 was released. It no longer results in CTD. The message returned is something akin to "Text file not found."

No single test file ever existed for this problem. The method to reproduce is to:

1) Create a new ANW installation
2) Install PlayersDB Library file to it
3) Create an MP server
4) Play a game on the server between two parties, neither of which is sharing a physical location with the server
5) Depress the Database button often to try and identify contacts

When the HarpGamer server hosting the PlayersDB was upgraded to 3.9.0, this was tested and the new error message was returned in lieu of a CTD.

The work-around solution implemented by Tony Eischens for the HarpGamer server was to simply copy the modified text files from the PlayersDB folder to all the other DB folders and also overwrite the default/backup *.txt files. Since then, only one CTD has been found during MP when the database button was depressed. We could not repeat it so it was not reported.
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Tue May 13, 2008 3:15 am

Opening 3.6.3 scen causes crash

Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
Attachments
Opening 3.6.3 scen causes crash.gif
Opening 3.6.3 scen causes crash.gif (3.69 KiB) Viewed 53215 times
[PDb] Opening 3.6.3 scen causes crash (3.6.3).zip
(137.19 KiB) Downloaded 2348 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

* Known Harpoon [ANW] Issues

Postby Herman Hum » Fri May 16, 2008 2:09 am

Group climbs automatically

The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)

1. Load [PDb] Group climbs automatically (3.9.2).scn in GE
2. Group planes together and plot course for RefPt.
3. Although all planes initially start at 31m, the simple act of grouping them together causes them to climb to 2001m
Attachments
[PDb] Group climbs automatically (3.9.2).zip
(38.01 KiB) Downloaded 2259 times
Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

PreviousNext

Return to H3 General discussion

Who is online

Users browsing this forum: No registered users and 1 guest