Battles of the Third World War Battleset"The reason for The War was named Etienne Duperre, a Belgian with a French father and German grandfather. As a minor political figure, a functionary in the Banking Committee of the European Economic Community, he was quiet, efficient, and young for his post. His personal passion was the idea of a United Europe - a single political entity composed of all European nations. The combination of the industries, populations, and creativity of Western Europe would create a third superpower (the fourth if you count China).
He was not alone in his passion, especially at the EEC, where many young people assumed that "someday" there would indeed be a United Europe, in the same sort of way people assume that "someday" men will land on Mars. It took a disaster to do it: the Depression of 1990. The EEC had gone to great lengths to integrate the economies of its member nations, much more so than even their close proximity would dictate. When the crash came, they all fell."
"Battles of the Third World War", Larry Bond, 1987, Game Designers' WorkshopTattletale"StaNavForLant is NATO's Standing Naval Force Atlantic. With the creation of the FES, it was used as a test group for integrating the operations of the ships belonging to the individual FES navies. StaNavForLant normally consists of five to six frigates, one from each NATO country, and an auxiliary ship. As the Soviets mobilized, StaNavForLant was assigned to the North Sea in search of a reported submarine.
The Soviets have also decided to assign a unit to StaNavForLant."
This scenario was inspired by the situation described in the "Battles of the Third World War" compilation from Game Designers' Workshop.
Author: Herman Hum
01.2 Tattletale II [Mediterranean]Soviet doctrine called for an all-out attack on any American Carrier Battle Group (CVBG) within reach in the first minutes of a conflict. Not only were CVBGs powerful naval forces, but strategic nuclear strike platforms, as well.
To accomplish this goal, American carriers were relentlessly tracked from the moment they left port. In addition to using satellites, espionage, and direction-finding stations, the Soviets had one unique tactic: a "Tattletale".
A Soviet destroyer or intelligence ship would follow the carrier battle group wherever it went, constantly reporting the group's position (invaluable in wartime) and recording its activities.
If peace suddenly changed to war, the tattletale would give the other attacking forces up-to-the-minute target coordinates of the carrier itself. It could also execute a (hopefully surprise) close-range attack on the carrier.
The Project 61M [Mod Kashin] class was specially fitted for this role. Its P-15 [SS-N-2C] missiles faced aft. Many U.S. sailors assumed that their first news that the Russians had declared war would be a Mod Kashin turning away and going to flank speed as it fired its missiles and ran.
This scenario was inspired by the situation described in the "High Tide" compilation from Clash of Arms.
Author: Herman Hum
Surface Contacts"P-3s are used not only for ASW patrol, but also for detecting, tracking, and attacking surface contacts. They are the only platform with the range and sensors to track surface units in open ocean. In this engagement, a P-3 attacks a surface formation it has previously located."
This scenario was inspired by the situation described in the "Battles of the Third World War" compilation from Game Designers' Workshop.
Author: Herman Hum
Ambuscade for the Illustrious"During the weeks of crisis prior to the war's outbreak, British naval forces began assembling into task groups, "just in case the balloon goes up." As part of the process, intensive ASW exercises were held to shake down the units and get them used to working together. In peacetime, such surface forces are often trailed by hostile submarines. Both sides get to practice."
This scenario was inspired by the situation described in the "Battles of the Third World War" compilation from Game Designers' Workshop.
Author: Herman Hum
Power SweepThe war has not been kind to the Soviet navy; especially their submarine forces. In order to protect their remaining submarine units, the Soviets have been forced to begin escorting their less capable boats with first-line SSNs.
In this engagement, a Soviet SSN is guarding two other units as they proceed south through the Norwegian Sea. Once the group has reached the Atlantic, the SSN will perform its own mission while the SS and SSGN attack surface shipping.
First, though, NATO will try to stop them.
Author: Dave Steinmeyer
Whose Minefield?'The Soviets have laid thousands of mines to protect the SSBN bastion and to attack NATO submarines trying to sink Russian ships in home waters. A few minefields are laid out as "snorkeling-havens:" boxes with one way in and out, known only to the Russians. Since a snorkeling sub is noisy, it can attract unwelcome attention, but this way it can proceed to one of these havens, snorkel, then proceed back to its station. Friendly fighters overhead protect against ASW aircraft and surface ships. A British submarine is going to try and make one haven a little less safe.'
Author: Herman Hum
Incoming MailIncoming Mail is a rebuild of a scenario from the original paper rules of Harpoon as was published in "Battles of the Third World War." It is Dave's fourth scenario effort. Thanks for sharing it with the community.
The Soviets have two weapons that can reach NATO convoys in the Atlantic: submarines and long-range aircraft. Long-range bombers on the Kola peninsula can easily hunt the Atlantic. With Iceland in Soviet hands, however, they can attack at will and their range would be greatly increased.
A standard NATO convoy crossing the Atlantic would consist of 40-50 merchant ships. Eight to ten escorts and, if they are lucky, a helicopter carrier, will provide protection from submarine and air attack.
Here, a large NATO convoy has been detected by a Soviet Radar Ocean Reconnaissance Satellite (RORSAT) and Tu-95 Bear Ds are sent out to pinpoint their position. Following closely behind the Bears are two squadrons of Backfire bombers.
This could be a very bad day for NATO...
Author: Dave Steinmeyer
Courrier EntrantThe Soviets have two weapons that can reach NATO convoys in the Atlantic: submarines and aircraft. Long-range strike bombers on the Kola peninsula can attack at will with Iceland in Soviet hands. A standard convoy includes 40-50 merchant ships spaced 1nm apart in a rectangular latticework. Eight to ten escorts, and, if they are lucky, a helicopter carrier will provide protection from submarines and air attack.
Here, a large NATO convoy has been detected by a Soviet Radar Ocean Reconnaissance Satellite (RORSAT) and Tu-95 Bear Ds are sent out to pinpoint their position. Following closely behind the Bears are two squadrons of Backfire bombers.
This could be a very bad day for NATO...
Author: Herman Hum
Get the Kiev"The Kiev class had proven to be one of the most successful units of the war. Its 20 ASW helicopters allowed it to smother any submarines it detected, and its own defenses combined with those of its escorts made it a difficult target. That didn't stop NATO from trying."
This scenario was inspired by the situation described in the "Battles of the Third World War" compilation from Game Designers' Workshop.
Author: Herman Hum
The Experiment"After the first two weeks of the war, NATO planners had begun to worry about the submarine exchange ratio. It was higher than expected, and there was very little difference between the loss rates of the first- and second-line subs. No new weapons or equipment had been discovered, so the planners assumed that Soviet tactics were the cause.
It has long been standard procedure for the Soviets to operate their boats in pairs. Several of the first-line boats that had been lost were last seen in an area where two Soviet boats were detected. As a test, two NATO submarines are being sent out together."
This scenario was inspired by the situation described in the "Battles of the Third World War" compilation from Game Designers' Workshop.
Author: Herman Hum
14.2 The Bastion'NATO Intelligence has determined the possible locations of several Soviet SSBN patrol areas. One of the newest and best NATO submarines has been ordered to enter one zone, where a Typhoon-class SSBN is probably hiding. The patrol zone is located under the Marginal Ice Zone (MIZ), in a minefield. The NATO sub is to destroy the sub and its escort, showing the Soviets that NATO is capable of beating its best in its home territory.
The Marginal Ice Zone (MIZ) is an area of large ice floes covering roughly 75% of the sea surface. There is no possibility of air or surface units operating in these waters. The collision of ice chunks creates a high background noise, while their melting affects the local water salinity, which does strange things to sound beams. Additionally, the uneven underwater surface of the ice floes causes massive reverberations for active sonar.'
This scenario was inspired by the situation described in the "Battles of the Third World War" compilation from Game Designers' Workshop.
Author: Herman Hum
Lone WolfThree NATO diesel submarines travelled north together, guarding each other during snorkel periods. They had intended to conduct wolf-pack operations near the Soviet sub base at Polyarnyy. They have been plagued by bad luck, however. First, one unit was sunk by a Tango-class SS before the other two could sink it. Then as they approached their objective, one of the remaining two boats hit a mine and was lost. The remaining ship, a Dutch Walrus-class, continued north and has run afoul of a coastal ASW group.
Author: Dave Steinmeyer
The Norwegian DeepsA common subsurface encounter between opposing forces in the deep waters off Norway.
This scenario was inspired by the situation described by the Harpoon scenarios for miniatures (version 3) from Game Designers' Workshop.
1.0 SitRep:
The submarine war has been going moderately well for the Soviets. NATO has been unable to seize control of the Norwegian Sea.
2.0 Intelligence:
GRU suspects that this is a transit zone for NATO subs as they deploy towards the Barents Sea.
3.0 Orders:
Conduct ASW patrol within your zone for the next 24 hours. Destroy any hostile submarines attempting to traverse your Area of Responsibility.
Author: Herman Hum
17.0 One Day in the AtlanticA common encounter between a Knox-class frigate and a Soviet submarine.
This scenario was inspired by the situation described in the Harpoon scenarios for miniatures (version 3) from Game Designers' Workshop.
Author: Herman Hum
In the Barents Sea"This scenario depicts a USSR hunter-killer group prosecuting a submarine."
Author: Herman Hum
The First TeamThis scenario depicts USS Midway's air group attacking a powerful Soviet Surface Action Group (SAG) in the Pacific. If the Soviet ships can get into launch position, they will conduct a coordinated strike with two regiments of Backfires flying from the Kamchatka Peninsula. The US commander must cripple the SAG before it gets within launch range and demonstrates both how the US Navy planned to deal with a Soviet SAG and how the Soviets planned to use layered defenses on their warships to defend against air attack.
This scenario was inspired by the situation described in the "Battles of the Third World War" compilation from Game Designers' Workshop.
Author: Herman Hum
The Night Before the Day AfterA crisis has developed between the Soviet Union and the West. The politico-military leadership of both sides is fearful of the threat posed by the other side's ballistic missile submarines. In an attempt to limit the damage to their homelands in a strategic nuclear exchange, orders have gone out to the nuclear attack submarines to destroy all hostile ballistic missile submarines immediately.
Author: Herman Hum
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