aotino wrote:When I'm listing land units "To Damage" in ViConds, and let's say there are 3 of the same Class of unit, do I need to list all three individual "Units", as well a one "Class" of that unit? I think I remember you saying that I needed to, because each duplicate unit of a class still have individual tag numbers assigned to them, and if each one is not listed, even though they are duplicates, the ViConds won't tally them up to the correct number, even though you may have damaged them all sufficiently. Is this correct?
I'll try to use an example to illustrate the situation.
If you insert 10 identical "Buildings" and they all have the same name, "Building", the game engine assigns an ID number to each of them (that you cannot see.) For the purposes of this example, let's just say they are 0-9.
If the ViCond is "Destroy 3 Buildings [by Class]", then destruction of ANY three buildings of the same class (zero through 9) will satisfy the ViCond. However, if you want three of the 10 specific buildings destroyed (i.e. #1, 5, and 7), you must use the Unit category for the ViCond and then designate/select each of the three Buildings (#1, 5, and 7).
I think that our previous discussion over mixing the use of Class and Unit categories within a single ViCond was primarily a clarification issue. If you set a ViCond by the Class category, sometimes this does not convey sufficient information to the player. He might see the words "Class XXXX", but not know exactly which specific targets are eligible. That is why I sometimes use both the Class category and the Unit category at the same time within the same ViCond. I might duplicate the effort in order to clarify the specific targets.
To continue the previous example, the ViCond might be, "Destroy 10 Buildings [by Class]" and also have the ten separate buildings identified and listed by the Unit category. Sometimes, this helps clarify the ViCond and targets if the designer has re-named the ten "Buildings" to something else.
Remember, if you are making a scenario for either ANW or HUE game versions, land units are either destroyed outright or else they 'magically regenerate'. Therefore, either a land facility sustains 100% damage or else any damage inflicted is fully repaired within a few minutes.
If you require more specific details, it might be best to contact me via Skype so that we can walk through an example.