CTD occurs after changing size of tactical map, saving, and then re-loading scenario.
1. Start GE and uncheck "Apply Default Window Scheme" 2. Load [PDb] CTD changing map size III (3.11).scn in GE 3. Reduce lower border of Tactical map so that it is as close as possible to the top border 4. Save scenario 5. Attempt to load saved scenario 6. CTD
Session will crash with error message stating: "Invalid (Unit/Sensor/Mission)"
1. Run [PDb] CTD Invalid (____) in MP (3.11).SCN on MP server 2. Attempt to start game session 3. Session will crash with error message stating: "Invalid (Unit/Sensor/Mission)" 4. On rare occasions, session will start 5. Crash message can vary even when re-starting same scenario
Attachments
[PDb] CTD Invalid (Unit) in MP (3.11).gif (13.18 KiB) Viewed 87723 times
[PDb] CTD Invalid (Sensor) in MP (3.11).gif (14.2 KiB) Viewed 87723 times
[PDb] CTD Invalid (Mission) in MP (3.11).gif (12.47 KiB) Viewed 87724 times
[PDb] CTD Invalid (Mission) in MP 2 (3.11).gif (16.11 KiB) Viewed 87721 times
1. Run [PDb] CTD while drawing new map III (3.11).scn in GE 2. Attempt to draw new tactical map with F10 that encompasses sub and base in full window mode 3. Maximize new window 4. CTD
Game Map shrinks in size instead of moving when player tries to re-position it
1. Load [PDb] Game Map shrinks instead of moving (3.11).SCN in GE 2. Attempt to re-position Game Map to lower right hand corner 3. Game Map will reduce in size but not move
Helos will be stranded when they cannot fly over the mountains. They will never run out of fuel nor can they return to any base.
1. Load [PDb] Helo stranded by mountains (3.10).SCN into GE 2. Select CVN and create a Ferry mission. 3. Assign 12x MD 500 Defender helos to mission and start. 4. Helos will be stranded when they cannot fly over the mountains. 5. They will never run out of fuel nor can they return to any base.
Helo will no longer launch and perform StrikeTakeover mission against one or two facilities
1. Load [PDb] StrikeTakeover no longer functions (3.11).SCN in GE 2. Create generic Ground Strike mission with PDb-HHH-StrikeTakeover behavior enabled and assign lone helicopter to it 3. Start scenario 4. Helo will no longer launch and perform StrikeTakeover mission against one or two facilities 5. Helo was able to capture some facilities under v3.10.1
1. Load [PDb] ASW Mission will not engage TLAM (3.10).SCN into GE 2. Create ASW Mission with 4 RefPts and Active radar 3. Assign CG Anzio to Mission 4. Run scenario and watch as CG shoots down TLAM in ANW, but not in HUE regardless of the Rules of Engagement settings
1. Load [PDb] MP RefPts cannot be removed (3.94).SCN into MP session 2. Create support mission with three widely spaced reference points in a triangular pattern 3. Assign 1 aircraft to the mission 4. Run and watch as aircraft moves between the three RefPts 5. Select one RefPt and Edit Mission 6. Remove RefPt from the mission 7. Aircraft will continue to move between the three RefPts as before
Torpedo control wires do not regenerate after initial use
1. Load [ANW] Control wires do not regenerate (3.11).SCN in game 2. Ensure Datalinks are enabled for the map 3. Run game and fire torpedoes at any targets 4. First four torpedoes will appear with guidance wires enabled. Subsequent torpedoes will never have wire guidance