ORIGINAL: Dale H
It was mentioned that Weapons Tight can be checked (or should be checked) but it really doesn't work. Is this true?
ORIGINAL: Major SNAFU
I am a returning Harpoon player, but this is my first time out with H3/ANW/HUE.
I am working of the 2nd scenario in the classics GUIK set.
I am encountering the following puzzling behaviour:
1) I attempt to ready one of the Lynx choppers with ASuW missiles. It reports that it will take 6 hours (is this really how long it takes to swap out a weapons loadout - I don't know I am just asking). Anyway, I tells me it will take 6 hours. BUt it still lists both Lynx choppers with 2 torpedoes loaded. At some point after some hours, if I check on the Lynx again, it still shows them both as having 2 torpedoes loaded. There is no indication in the game that tells me which chopper is being reloaded (I noticed the same sort of hevaviour with other mounts in the game and with torpedo tubes). BUT the problem is that at the end of the reload period, both Lynx still show 2 torpedoes. And there is often an erratic ready time that vassilates between 5-8 and 20 some minutes.
What counter-manded my order to load the ASuW missiles on the lynx? How do I prevent that? Can't I have one Lynx with torpedos as a back up sub-hunter and have the other as a ship hunter? I do have the frigate tasked with ASW duty with a task for the Lynx. Is this what is doing it to me? Is it re-tasking both Lynx for the ASW task in the formation editor? Is there not a way to tell the sim that I want to reserve one chopper for other duties? What kind of feedback in the interface is there?
2) Sometimes one of the choppers which I have taken direct control of to go do some over-the horizon sniffing, suddenly clears its flight orders and heads for home. It is not BINGO fuel, it has weapons and sonobouys on board so it is not an "auto-return for fuel or rearm", so why does it take off like that?
3) WIth regards to #2, I have also had ships suddenly all clear the manuallu set way points and all head off in some other direction. What is causing that? I have turned the Staff handles navigation off, but this still happens.
4) Sometimes a ship will just sit and do nothing. I have watched one try to follow the course I set and then flicker between 0 kts and flank kts (the display is flickering as the number change so fast) but it goes no where and it is a devil to get it out of this behaviour.
5) Why do have have to keep re-selected a helo when I want to drop a sonobuoy? I drop one, the helo remains the selected unit and some time later I want to drop another one and it won't do it unless I re-click on the helo to "emphasize" the fact that it is selected. THen the buoys drop fine.
6) If I have data links on, and I have a surface ship locked up on my helo's radar and I select the FFG that launched the helo and target the ship that is on the helo's RADAR, why don't the Harpoon missles track to the ship correctly? Why do they fly off in extremely wrong directions and hit allied ships that are on the port and starboard rear quarters when the targeted ship is off the port bow? The ships that are hit should not even come into the target acquisition cone of the harpoons being fired, correct?
Thanks in advance for the assist.
JudgeDredd
So there is no falklands battleset for Harpoon Ultimate Commanders Edition but there is a Falklands Battleset for Harpoon Ultimate ANW? That's a shame
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