Harpoon Ultimate Edition

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Harpoon Ultimate Edition

Postby Herman Hum » Thu Nov 04, 2010 12:55 am

Harpoon Ultimate Edition is released

http://www.matrixgames.com/products/392 ... te.Edition

To celebrate the 20th Anniversary of Harpoon and give fans who enjoy playing the older versions a great archival edition, Harpoon – Ultimate Edition includes more than 20 previous releases of Computer Harpoon including Harpoon 3 v3.63 and Harpoon Classic. This allows players who have databases or scenarios tied to these older versions to continue to enjoy them for years to come, and it will also allow new players who purchase the Ultimate Edition access to this rich older content.
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Re: Harpoon Ultimate Edition

Postby Geos » Fri Nov 05, 2010 9:19 pm

So what are your thoughts on the ultimate edition Herman?
regards,

Craig
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Harpoon Ultimate Edition

Postby Herman Hum » Tue Nov 16, 2010 7:44 pm

I've taken a look at the HUE release and find it to be of the same quality as the previous patch releases with many more bugs added than fixed.

I have not yet posted a revised List of ANW Issues because I am awaiting the 'official' release of the ANW patches. From previous experience, the game that was released as HUE may not necessarily be the same one as released in the patches (even though this is what AGSI claims to do) so I am giving AGSI the opportunity to correct their problems before making it public.


So, are we going to have our MP match, someday? :wink:
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Harpoon Ultimate Edition

Postby Herman Hum » Thu Dec 23, 2010 10:13 pm

After 3.7.0 release: 080 Issues reported
After 3.8.0 Patch: (080 Issues - 34 Fixed + 88 New) = 134 Issues
After 3.9.0 Patch: (134 Issues - 31 Fixed + 68 New) = 171 Issues
After 3.9.2 Patch: (171 Issues - 15 Fixed + 35 New) = 191 Issues
After 3.9.3 Patch: (191 Issues - 19 Fixed + 15 New) = 187 Issues
After 3.9.4 Patch: (187 Issues - 46 Fixed + 68 New) = 209 Issues
After 3.10. Release: (209 Issues - 71 Fixed + 95 New) = 233 Issues

A comprehensive third-party list of 233 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.10 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 71 problems have been resolved by the 3.10 Release

  1. 32000kt speed

      32000kt speed appears in window when cruise or loiter button selected
  2. Auto-defense squanders SAMs

      SAMs fire even when it is apparent that there is no possible way to intercept SSMs yet player is unable to stop wasting SAMs
  3. Binoculars Jammed II

      Binoculars/visual sensor can be jammed by electronic counter-measures
  4. CTD incomplete

      CTD does not drop game all the way down to the desktop. Instead, the Shell window remains and must be closed manually.
  5. CTD within 60 mins

      Scenario results in CTD within 60 mins of elapsed game time
  6. Engagement symbol missing

      Overscore symbol over aircraft fails to appear when engaged by AAA unless one of the aircraft are shot down.
  7. Ferry mission traps plane upon expiration

      P-2H Neptune displays assignment to "A Mission" and cannot be re-assigned to any other mission
  8. Focused strike not firing

      Artillery does not fire on a Focused Land Strike mission even when Weapons Free.
  9. Group cannot lay string of sonobuoys

      Group cannot lay string of sonobuoys with ";" hotkey.
  10. Helos violate NAV zone

      Helos violate NAV zone.
  11. In-game Editor cannot open 3.9.0 files

      In-game Editor cannot open 3.9.0 files.
  12. Map depths arbitrarily changed

      Map depths in 3.9.4 are different from depths in previous versions (Originally reported by Freek Schepers)
  13. Nuke yields minimalized

      200kton Siren missile on the Charlie sub only destroys targets within half a mile and does damage up to 2 miles (5%). In 3.6 it did damage up to 15 miles (1%). By my estimation, the range of effects on ships and ground targets is down by factor ten compared to 3.6 (Originally reported by Freek Schepers)
  14. Over-filled magazines

      Over-filled magazines not detected and fixed.
  15. Plane never becomes ready

      Plane will launch on patrol and return to base but never become ready, again
  16. Plane RTB with plenty of fuel

      Plane will launch on Recon mission, be unable to plot a path to RefPts, circle for awhile, and then RTB with 9hrs endurance remaining (Originally reported by Freek Schepers)
  17. Planes jammed against Nav Zone

      Planes are unable to plot path around Nav Zone.
  18. Planes that bingo cannot refuel

      Airborne plane can refuel any time until it reaches Bingo state. Once plane reaches Bingo state, player cannot unassign it and order it to re-fuel. (Originally reported by Iriya Kazunori)
  19. SLBM Explodes past target

      SLBMs will pass over target and explode. (Originally reported by Freek Schepers)
  20. Sonar detects facility

      Land facility detected by sonar.
  21. Sonobuoy helos fail to RTB

      Helos will launch, lay sonobuoys and then hover when out of buoys instead of RTB for more buoys
  22. Time compression cancels attack

      Enemy flight appears on screen and circles, but never attacks unless time compression is increased before start of scenario
  23. Torpedoes limited to cruise speed

      Torpedoes fired on Bearing-Only Launch are limited to cruise speed and will not accelerate to full speed even when target has been acquired
  24. UnRep can overload magazines

      UnRep can overload magazines by placing more weapons in the magazine that capacity allows.
  25. UnRep magazine shows zero

      After UnRep procedure, magazine count shows zero weapons if a second UnRep operation is ordered.
  26. Weapon never hits III

      Weapons that hit in 3.9.3 will never hit target in 3.9.4
  27. Weapons unaccounted for in WeaponStatus

      Weapons Status log will display discrepancies between weapons fired launched and their fate
  28. WeaponStatusLogs always active

      Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher
  29. AALog does not match Evaluation

      AALog expenditures does not match expenditures reported in post-game Evaluation
  30. Cannot change missile target in MP

      Game will allow re-targeting of missile in SP, but not in MP
  31. ECM turns itself off in MP

      Prowlers on Plotted mission with active ECM will turn itself off in MP when plotted path is reached (Originally reported by Jeronimo Chiecchio)
  32. Jamming from a dead ECM source MP

      Jamming signal remains in MP where no jammer is present
  33. UnRep not possible in MP

      CVH will rendezvous with ship and player can order weapons for transfer, but none will be moved over (Originally reported by Freek Schepers)
  34. Unable to re-start MP

      Once MP game is on Pause, player is unable to re-start
  35. Crash starting MP session

      Scenario never finishes loading and crashes server
  36. Ghost sessions in MP

      Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  37. Ghost sessions in MP II

      Ghost sessions in MP continue to run after all players have left the session. This ties up processing power as the sessions do not usually expire on their own.
  38. CTD on load II

      CTD while attempting to load saved game II
  39. Fueling operations limited in number

      Plane will not begin to re-fuel until other previously ordered operations are complete
  40. Auto-defense shoots down own TLAM

      SAMs will intercept player's TLAM even though status is Weapons Tight
  41. Weapon never hits

      Weapons that hit in 3.9.3 will never hit target in 3.9.4
  42. Distorted maps created

      Distorted maps are created when F10 is used to draw a new map.
  43. UnRep do not return to PZs

      After conducting UnRep operation, participants do not return to original patrol zones within the formation.
  44. Full speed wrong

      Group only allows full speed of 15kts, but all units within the group are fully capable of faster speed.
  45. Re-Charge at Int depth

      Subs are reported to be re-charging batteries at Intermediate depth, but it is not known if charge levels actually increase.
  46. False contacts at -17000m

      False contacts at -17000m.
  47. Ground units attacked by Ship Strike mission

      Units assigned to Ship Strike missions will attack ground facilities.
  48. Ground targets re-engaged prematurely

      Targets are being re-engaged prematurely. Missiles are still in flight when successive attacks are launched thus wasting weapons.
  49. Mission ignores target list

      Targets not restricted to target list for mission.
  50. Planes directly inserted cannot attack

      Planes B014 and B015 cannot execute ALCM attack vs. Runway target
  51. Planes directly inserted ignore target list

      Planes directly inserted ignore targets listed in strike missions. However, planes that launch on those same strike missions will obey the target strike list and not attack any target not on the list.
  52. Ships attacked by Ground Strike mission

      Units assigned to Ground Strike missions will attack ships.
  53. Specific strike cannot hit

      Specific strike mission cannot hit target unless Focused Strike is enabled
  54. AAA fire

      AAA guns are not limited by the altitude of the target and can even shoot down satellites.
  55. Ready times go wild when AI Formation Air Patrols activated

      Ready times go wild when AI Formation Air Patrols activated. This does not appear when the AI option is not enabled.
  56. Game ends abruptly

      When playing Multi-player games, scenarios will end at incorrect times. One side gets a message that it has not fulfilled the ViConds and has lost. He is then kicked from the game even though there is plenty of time remaining. This occurs more often during "high" time compression rate (1:60+).
  57. Formation Editor appears empty

      Formation Editor appears empty when saved game is opened (Originally reported by ssclark)
  58. Formation Editor distorted

      Formation Editor distorted when saved game is re-opened
  59. Icons appear off map

      Icons for uncertainty zones appear off of the map and cannot be seen nor selected.
  60. SARH detects invisible aircraft

      SARH/Semi-active sensor detects invisible aircraft that is undetectable under all other instances
  61. File-Save uses original scenario name

      Once a saved game name was used, the File Save command should have simply used it and overwritten the previous saved game file. Instead, a new Saved game file is created using the original *.SCN name as a prefix and *.SAV suffix. (Originally reported by Morphin)
  62. Sanity check fails for propulsion alt bands

      Sanity check reports an error if altitude bands for propulsion entries are not in sequential order.
  63. Sanity check fails for propulsion max alt

      Sanity check fails to report an error if the max altitude for the propulsion system is greater than the allowable altitude for aircraft. Maximum altitude for aircraft is 32,767m but maximum engine operational altitude value can be set higher.
  64. Weapon never hits in 394 II

      Weapons that hit in 3.9.3 will never hit target in 3.9.4 (Originally reported by Juramentado)
  65. Accuracy slider changes combat II

      Accuracy slider changes combat calculation. Air strike resolves differently when slider set on Low/Fast or High/Slow Accuracy setting.
  66. Plane destroyed upon launch

      Plane destroyed upon launch and never appears on map.
  67. Map Scale inaccurate

      Map scale is erroneous.
  68. Sanity check fails for Ready Times

      Sanity check fails to account for different Ready Times in loadout table. Loadouts that have identical weapons with only differ in Ready Times are identified as 'duplicate' entries by the Sanity Check.
  69. AGM-130A will not fire

      AGM-130A will not fire under AI control.
  70. AGM-62 will not fire

      AGM-62 will not fire under AI control.
  71. Romeo Mod has no fuel

      Romeo Mod has no fuel. (Originally reported by CDunlap)

These 138 problems were not resolved by the 3.10 Release

  1. Hellfire do not launch in ODb

      Hellfire missiles will not launch even though they appear in the weapons allocation window.
  2. CTD when Database button is depressed

      When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

      [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
  3. SSM Altitude crash

      Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  4. Ammo dumps emptied

      Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  5. Firing sonobuoys at subs

      Sonobuoys can be fired at subs through the weapons allocation window.
  6. Torpedo decoy fired at radar

      Torpedo decoy is an eligible weapon for firing at radar.
  7. Sonobuoys non-functional

      Sonobuoys deployed by Bear F non-functional.
  8. Patch duplicates AALog file

      Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
  9. UGM-109 cannot be launched

      All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
  10. Type 65-76 disappear on BOL

      Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
  11. 8 files for 7 Tutorial sessions

      8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.
  12. Fighter cannot intercept for re-fueling

      Fighter circles tanker but never accomplishes operation
  13. Air Group formation

      Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  14. ViCond evaluates with wrong UNIT

      ViCond evaluates with wrong specific UNIT identified in condition
  15. Crash server while starting MP game

      Scenario and server will crash after 30 seconds
  16. Opening 3.6.3 scen causes crash

      Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  17. Crash during re-build process

      ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  18. Crash during re-build process II

      ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
  19. CTD reading Evaluation

      CTD while attempting to PgDown in Evaluation window
  20. Map windows disappear

      Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
  21. Absolute mission delay time

      Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
  22. Afterburner unavailable at low alt

      Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  23. Ammo re-loads mismatch in SE

      Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command
  24. Centre key [T] inconsistency

      When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
  25. Complete visual ID failure

      Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)
  26. CTD changing map size

      CTD occurs while changing size of tactical map.
  27. CTD changing map size II

      CTD occurs while changing size of formation editor
  28. ECM emitter not shown

      Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)
  29. Ferry mission to comm centre

      Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)
  30. Ferry mission to SSN

      It is possible to create a Ferry mission with the destination as an airplane or SSN.
  31. Generic strikes seek additional targets 3

      Bombers will strike N, then S, then W and hang there
  32. Generic strikes seek additional targets

      Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  33. Ground strike fails to execute

      Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3
  34. Group climbs automatically

      The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
  35. Group icon moves without ships

      Group icon will arrive even though all ship components are trapped by ice
  36. Group plots across ice

      Group plots path through ice in ANW and ships subsequently get stuck on the ice
  37. Hangar overload

      It is possible to land many more aircraft than the hangar capacity allows.
  38. Incorrect number to be readied

      When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  39. Indexation status false

      ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  40. Intermittent values rejected

      Some intermittent values for EmCon window rejected
  41. Missiles drawn to wrong targets

      Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  42. Mission fails to navigate without Full throttle setting

      Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  43. Mount re-load never finishes

      Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire
  44. NAV improperly drawn

      NAV zone shows double-sided left wall and inability to modify other points of the zone.
  45. Navigator plots path off map

      Navigator plots path outside of the map
  46. On Station ViCond fails

      On Station ViCond fails to trigger when ships arrive within designated polygon
  47. Phantom mounts shown on aircraft

      Phantom mounts are shown on aircraft when the Logistics button is pushed.
  48. Plane does not immediately RTB

      B014 will launch ALCM and then circle until running low on fuel before RTB
  49. Planes cannot accept mission

      Planes cannot accept mission even though they are not intended for immediate launch
  50. Plotted path gets stuck

      Ship gets stuck on land even though a path was plotted successfully.
  51. Poor AAW missile allocation

      Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.
  52. Propulsion ranges import improperly

      Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  53. Protect ViCond doesn't evaluate properly

      Protect ship Victory Condition does not evaluate properly.
  54. Protect ViCond failure

      Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  55. Re-build cancels intermittent EmCon

      Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit
  56. Ready time cancelled by mission

      Ready time changed when aircraft are assigned to a mission
  57. Ready Times shortened

      Aircraft with long ready times can have them shortened to the default 30 minutes.
  58. RoE error yields wrong message

      Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry
  59. SAMs locate new targets in mid-flight

      SAMs locate new targets in mid-flight after original targets destroyed.
  60. Sanity check fails for multiple weapons records

      Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  61. Sensor default values are zero

      When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  62. Sonar range circle appears for group

      Sonar range circle appears for group where none should be seen
  63. Sonobuoy endurance display error

      Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
  64. Speed changes with altitude

      When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
  65. Strike Mission fails to cancel

      Ground Strike Mission fails to cancel after target is destroyed.
  66. Sub accelerates to cruise speed when plotted

      Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)
  67. Sub ignores speed order

      Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface
  68. Sub on surface dives on its own

      Sub starts on surface but dives to Periscope depth on its own
  69. Submarine evades own torpedoes

      Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  70. Subs fire SS-N-15 onto the ice

      Submarines are able to fire SS-N-15 Starfish while under polar ice.
  71. Subs go over land

      Subs go over island instead around it.
  72. Subs surfacing under ice

      Submarines are able to rise to the surface from under the ice pack and run on the surface.
  73. Superfluous line in display

      Superfluous blank line appears in weapons display for loadout list
  74. Subsequent strikes are disorganized

      Subsequent strikes are disorganized and launch in separate groups.
  75. Support missions do not fully launch

      Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  76. Torpedoes chasing dipping helo

      Torpedoes will go active and then turn towards dipping helo
  77. Torpedoes ignore wire-commands

      Torpedoes fired on Bearing-Only Launch ignore depth command changes even though linked by control wire
  78. Torps chase improper targets

      Torpedoes chase the improper targets once they reach their activation point even though all potential targets are identical.
  79. Transit mission fails to execute

      Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
  80. Unable to lay sonobuoy string

      Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)
  81. Ships are unable to navigate around ice

      Ships are unable to navigate around ice.
  82. Unable to set Weapons Tight in SE

      Scenario designer is unable to set Weapons Tight in ScenEditor.
  83. Unassigned SSMs do not fire

      Unassigned land-based SSMs will fire on ships, but not against land targets.
  84. Unassigned SSMs no longer fire

      Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4
  85. Unidentified targets auto-engaged

      Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  86. Units drop off network

      Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display
  87. UnRep done concurrently

      UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  88. UnRep for 2 ships only

      Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.
  89. UnRep Teleportation

      UnRep process is possible while physically separated by several miles.
  90. Wrong cruise altitude

      TLAM shows cruise altitude of 20m and Intermediate depth.
  91. Wrong ready time displayed

      Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)
  92. Allied sides share unit control

      Players can change unit paths for sides allied via Friendly posture setting.
  93. Change in threat axis ignored

      Change in threat axis ignored in MP.
  94. Guns will not fire at aircraft

      Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)
  95. CTD on load

      CTD while attempting to load saved game
  96. Aircraft below sea level

      Aircraft below sea level.
  97. Country annex nullified

      "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)
  98. AAW patrol motionless

      AAW patrol motionless instead of flying between assigned reference points.
  99. Dual speeds selected

      When ships are damaged, sometimes dual speeds are show in the throttle setting.
  100. Formation patrols ignore axis

      Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  101. CTD when hitting Report button

      CTD when unit Skunk 2435 selected and then Report button depressed.
  102. Damage changes aircraft ready time instead of destroying them

      Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  103. Dead stop after torp evasion

      Escort comes to a dead stop after torpedo evasion.
  104. Fuel does not drop to zero

      Fuel drops steadily, but does not drop all the way to zero.
  105. CTD while drawing new map

      CTD while drawing new map
  106. CTD with Re-build Scenario function

      Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  107. MP Saved game titles

      MP Saved game titles often use portions of the orders in lieu of the Session name.
  108. Crash from fatal mount error

      Crash from fatal mount error when trying to load scenario
  109. Altitude mis-match between Group and units

      Units and Group icons show different altitude values in SE.
  110. ASW/WH torps tracking wrong targets

      WH/ASW torps tracking targets they cannot hit.
  111. TALD materialize at wrong point

      When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  112. Time compression causes miss

      Higher time compression creates automatic miss.
  113. Fighters hanging on refPt

      Fighters will launch and hang on one Ref point.
  114. Plane ignores Nav Zone

      Plane totally ignores Nav Zone
  115. Active sonobuoys dropped passively

      Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  116. Unassign command sound missing

      Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  117. Different depth at same location

      Two maps of the same area show different depth at same location.
  118. Phantom air group

      Phantom air group.
  119. Missiles not releasing

      Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
  120. Torpedo knows target depth

      Torpedo becomes de facto depth finder
  121. Forger cannot launch

      Yak-38 Forger will show "UNABLE" under the ready status
  122. Hidden units can be destroyed without detection

      When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  123. Units out of range can be destroyed

      Units out of range can be destroyed if they are part of a group.
  124. SSK rises early

      Diesel subs rise to Periscope depth long before their batteries are exhausted.
  125. All ammo not available

      300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  126. Max launch speed restriction

      When a unit is travelling faster than the Maximum Allowable Launch Speed of the weapons it is carrying and tries to fire them, the weapon allocation table appears and the player is mistakenly given the choice of firing the weapon. The window no longer displays a warning message and restricts player from attempts to fire.
  127. Weapon Max Launch Speed ignored

      Weapons ignore Maximum Launch Speed set in database.
  128. Unable to fire SSM

      Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  129. Unable to intercept target

      Unable to intercept target for either unit. Weapons will fire if units are manually placed within range of target.
  130. Automatic contact classification

      The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.

  131. Group Nav Zone Settings

      The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

      Work-around solution: Set the Nav Zone parameters for each unit individually.

  132. Subs in groups

      Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
  133. AI inside Minimum Launch Range

      If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
  134. MAD contact for ground facilities

      The MAD detector is able to detect ground facilities.
  135. ARMs cause planes to hang

      Aircraft armed with Anti-Radiation Missiles and bombs will continue to hang over a target once the bombs are released if they have not fired their ARMs. This will occur even if ARMs cannot be fired at the target in question.
  136. Weapon ignores range limitation

      Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  137. Sonobuoy deployment altitude

      Sonobuoys can be deployed at any altitude.
  138. Min engine altitude ignored

      Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
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Herman Hum
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Harpoon Ultimate Edition

Postby Herman Hum » Thu Dec 23, 2010 10:14 pm

These 96 problems were reported after the 3.10 Release

  1. Helos launch into base group

      Helos launch into base group instead of separate aircraft units in MP
  2. Helos unable to launch

      Helos unable to launch from base in MP
  3. Plotted mission auto-RtBs

      Aircraft on plotted mission Return to Base on their own volition against the wishes of the player
  4. All land units re-named to default

      All land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon them
  5. Magazines forcibly re-set

      AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped
  6. Excess weapons mis-calculated

      AI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacity
  7. Recon mission self-deleted

      Recon missions delete themselves after completion of one run instead of repeating
  8. Active sonobuoys have no range ring

      Active sonobuoys have no range ring
  9. AI engages neutral units

      AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed
  10. CTD scrolling Report

      SE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base grouping
  11. Intermittent sensor defaults to zero

      Sonar will never turn on because Intermittent defaults will show 0 mins Active for 0% variance and then 5 min Passive for 50% variance
  12. Pull-down menu commands revert

      Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows
  13. Sub Mission launch failure

      When sub is detected, helos will not launch on their own volition in order to prosecute the sub
  14. Subs self-immobilized

      Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected
  15. Surface groups broken up

      Surface groups are broken up into individual units when scenario is re-built by SE
  16. Unit postures corrupted

      Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted
  17. ASuW mission never goes ECM active

      ASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be active
  18. H3Editor generates incompatible signature

      H3Editor generates incompatible signature for *.DAT files from Reimer Editor
  19. Unarmed units not engaged

      Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage
  20. Missiles attack phantom target

      Aircraft approaches target but releases missiles against an unknown target which then fly into oblivion
  21. ALCM cannot hit runway

      Hundreds of ALCM will fire at runway target and none will ever hit
  22. Out of Range message missing

      "Out of Range" message does not appear when a target that is too high for AAA is selected. Instead, the normal Weapon Allocation window appears, the player assigns AAA fire, and nothing happens
  23. Cluster warheads neutralized

      Bombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310
  24. Mission Editor inaccessible in window mode

      Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])
  25. CTD while drawing new map II

      CTD while drawing new map
  26. Weapons always free in MP

      Weapons tight works for solitaire, but is ignored in MP under all circumstances
  27. Sanity check loadout false positive

      DB editor generates false positive error on loadout sanity check
  28. Passive radar shows jamming

      Passive radar shows jamming
  29. Non-existent Profile command

      According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.
  30. Re-build causes Re-heat

      After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle
  31. Duplicate unit in Mission Editor

      Two "Base Blue" units appear in right hand window when only one is in the scenario
  32. Red planes land on Blue base

      Red planes land on Blue base
  33. MP starts Weapons Free

      MP games start in Weapons Free mode even though scenario has been pre-set for Weapons Tight. SP games start in correct mode.
  34. Path editor only appends in MP

      Path editor only appends in MP when it should be adding plotted path at whatever waypoint is selected
  35. Planes just launched cannot return

      Planes just launched cannot return to the platform that just launched them
  36. Delayed Missions crash server

      Time-delayed missions crash server in MP
  37. ASuW range ring missing

      Aircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identical
  38. Game Status always default

      Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window
  39. REditor imports unknown codes

      Reimer Editor will create/import weapons codes that do not previously exist
  40. Magazine validation erroneous

      The H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacity
  41. CTD REditor upon Text Export

      Reimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folder
  42. REditor re-import causes crash

      Reimer editor re-import command causes crash when applied to Country.DAT
  43. REditor fails to import Ship Type

      Reimer editor fails to import Ship Type properly
  44. Resignation causes colour inversion

      Resign command in SE causes colour to invert to another colour scheme
  45. Inserted planes cannot attack

      AI will launch planes to attack ship but identical planes directly inserted into the scenario with the same mission will not attack
  46. Multiple re-build ops cause freeze

      Multiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during load
  47. Arty kills target out of range

      Artillery will fire and destroy a unit that was never within actual range
  48. Decoy expenditures not recorded

      Unit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployed
  49. Rocket-deployed torps not recorded

      Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex
  50. Automatic ASW Nav Zone missing

      ASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is created
  51. StrikeTakeover unable to repeat

      Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired
  52. StrikeTakeover cannot intercept

      Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"
  53. Sub on ASW will not engage ship

      Sub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire upon
  54. Unarmed sub captures CVN

      Unarmed sub captures CVN from underwater
  55. Mine weapons indetectable

      Unlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic values
  56. Shift-Click non-functional

      The ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.
  57. Mission scripts unavailable in MP

      Only standard mission profiles are available in MP even though customized mission profiles are available in solitaire play
  58. CTD after re-build in SE

      CTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build process
  59. Sensor Max Range value functional

  60. Ballistic missile skims sea

      Missile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profile
  61. Missile dives 60km instantaneously

      Missile will instantaneously dive from 60,000m to 132m for the terminal attack profile
  62. Weather fails to draw

      Weather fails to draw completely on world map and only appears on left-hand edge
  63. CTD on World Map

      CTD with Get Weather Function error while attempting to select unit on World Map
  64. All windows active in MP

      All windows shown as active (highlighted border) when starting MP
  65. Time compression drops to 1s

      Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not
  66. Plotted mission will not fire

      Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission
  67. 5-Plane strike groups form

      5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission
  68. All missions go WeaponsFree

      All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued
  69. ARMs allocated to ineligible target

      Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency
  70. Create Mission window discrepancy

      When creating missions in MP, the "Edit Now" option is missing from the window under the "Settings" selection.
  71. CTD for Batch rebuild from list

      CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.
  72. CTD with XRef Weapons Dump

      CTD when Game Editor ordered to perform an XRef Weapons Dump.
  73. Formation patrol loadouts changed

      Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol
  74. Formation patrols revealed

      Formation patrols revealed when the base group is attacked.
  75. Groups ignore sensor commands

      Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.
  76. Incoming Missiles does not update

      "Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it
  77. Int depth shown at -50m

      Sub at -50m is reported being at Int depth when it should be Shallow Depth.
  78. Intermittent EmCon not displayed

      Sonar settings show Active and not originally set Intermittent values
  79. Keyboard commands missing

      Keyboard short-cut commands missing for functions added by ANW.
  80. Missions do not return WeaponsTight

      Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu
  81. Mount sensors unassailable

      Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.
  82. Opening multiple ViCond windows

      It is possible to open multiple ViCond windows in ScenEdit.
  83. Side disappears when another side deleted

      When one side is deleted, no other side appears as the default.
  84. TLAM nukes will not reload

      TLAM nukes will not reload even if there are no other weapons aboard.
  85. Timed out message

      MP session will eject players that 'time-out' and do not respond within 30 seconds
  86. Revised group names not saved in MP

      Revised group names not saved in MP if they are changed from the original name.
  87. Motionless SSK consumes no charge

      Diesel submarine consumes no charge when motionless.
  88. MovieMaker only works with Load Battleset

      MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.
  89. Nuke sub tries to re-charge

      After 30min, Error message will appear saying that the Nuclear submarine is trying to re-charge
  90. SSGN launches prematurely

      Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target
  91. CTD caused by TALD engagement

      Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game
  92. Air group stuck at waypoint

      Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path
  93. CTD due to Server Name

      A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)
  94. Depth change immobilizes sub

      Depth change immobilizes sub
  95. Buoys appear without range rings

      Some buoys deploy normally with associated range rings while others do not
  96. Helos refuse loiter command

      Group will ignore Loiter throttle command and continue at Cruise speed
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Herman Hum
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Harpoon Ultimate Edition

Postby Herman Hum » Thu May 05, 2011 1:39 am

A demo for Harpoon Ultimate Edition [HUE] v3.10.1 is now available for download:

http://www.computerharpoon.com/download ... 110310.exe

This features a restricted set of scenarios and will time out after a period.

* Known Harpoon [ANW] Issues
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* Known Harpoon [ANW] Issues

Postby Herman Hum » Thu Sep 08, 2011 9:02 pm

All 225 currently reported Issues for ANW and HUE are now accompanied by High Definition videos in 3D technicolour. Those who prefer a traditional text description can find all files with complete steps to replicate problems as attachments to the original issue reports.

http://www.youtube.com/playlist?list=PL7DED85B0596A78DD

The first 24 are Crash bugs, the next 59 are Major severity, the next 56 are Medium severity, and the rest are Minor. There are 25 additional Minor bugs that do not appear publicly due to the 200 video limit set by YouTube. All bugs are reported with ANWDB, HUD3, OriginalDb, Y2k, or PlayersDB and are replicable across databases.
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Postby Herman Hum » Thu Jan 10, 2013 11:42 pm

We are are happy to announce, along with Advanced Gaming Systems (www.advancedgaming.biz), the release of the v3.11.1 update for the Advanced Naval Warfare portion of the powerful modern naval strategy game Harpoon – Ultimate Edition.

This comprehensive update adds in an updated Database, perfect for scenario creators and editors to tailor their scenarios to their choosing with more variety. The update also fixes and improves the Boarding and Takeover feature for those daring players that bring the fight to their enemies in the water just that much closer! Other additions include a new victory condition that requires the possession of certain units, which works similar to the Protect Unit victory condition.


http://www.matrixgames.com/forums/fb.asp?m=3248712
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Postby Herman Hum » Fri Jan 11, 2013 12:15 am

After 3.7.0 Release: (080 Issues reported)
After 3.8.0 ..Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues
After 3.9.0 ..Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues
After 3.9.2 ..Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues
After 3.9.3 ..Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues
After 3.9.4 ..Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues
After 3.10. Release: (209 Issues - 82 Fixed + 102 New) = 229 Issues
After 3.11. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues

http://www.youtube.com/watch?v=_jwZsagl ... ature=plpp

A comprehensive third-party list of 234 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

These 9 problems were resolved by the 3.11 Patch
  1. ASuW Mission will not engage TLAM

      ASuW Mission will not engage TLAM
  2. CTD changing map size

      CTD occurs while changing size of tactical map.
  3. Guns will not fire at aircraft

      Mission-directed 40mm guns will fire at aircraft but 120mm guns will not unless manually ordered to do so (Originally reported by Freek Schepers)
  4. Inserted planes cannot attack

      AI will launch planes to attack ship but identical planes directly inserted into the scenario with the same mission will not attack
  5. Intermittent sensor defaults to zero

      Sonar will never turn on because Intermittent defaults will show 0 mins Active for 0% variance and then 5 min Passive for 50% variance
  6. Nuke sub tries to re-charge

      After 30min, Error message will appear saying that the Nuclear submarine is trying to re-charge
  7. Shift-Click non-functional

      The ability to select individual units by holding down the Shift key and clicking on objects in order to add them to a group of selected items is no longer possible.
  8. Sub on ASW will not engage ship

      Sub on ASW mission will be detected and can be chased all day by the ship at all ranges without ever being fire upon
  9. UnRep for 2 ships only

      Only 2 ships can conduct UnRep at the same time even though the ship has ability to replenish 2 ships to port and 2 ships to starboard.

These 220 problems were not resolved by the 3.11 Patch

  1. Hellfire do not launch in ODb

      Hellfire missiles will not launch even though they appear in the weapons allocation window.
  2. CTD when Database button is depressed

      When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

      [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
  3. SSM Altitude crash

      Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  4. Ammo dumps emptied

      Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  5. Firing sonobuoys at subs

      Sonobuoys can be fired at subs through the weapons allocation window.
  6. Torpedo decoy fired at radar

      Torpedo decoy is an eligible weapon for firing at radar.
  7. Sonobuoys non-functional

      Sonobuoys deployed by Bear F non-functional.
  8. Patch duplicates AALog file

      Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
  9. UGM-109 cannot be launched

      All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
  10. Type 65-76 disappear on BOL

      Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
  11. 8 files for 7 Tutorial sessions

      8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.
  12. Air Group formation

      Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  13. ViCond evaluates with wrong UNIT

      ViCond evaluates with wrong specific UNIT identified in condition
  14. Opening 3.6.3 scen causes crash

      Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  15. Crash during re-build process

      ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  16. Crash during re-build process II

      ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
  17. CTD reading Evaluation

      CTD while attempting to PgDown in Evaluation window
  18. Map windows disappear

      Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
  19. Absolute mission delay time

      Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
  20. Afterburner unavailable at low alt

      Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  21. Ammo re-loads mismatch in SE

      Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command
  22. Centre key [T] inconsistency

      When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
  23. Complete visual ID failure

      Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)
  24. CTD changing map size II

      CTD occurs while changing size of formation editor
  25. ECM emitter not shown

      Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)
  26. Ferry mission to comm centre

      Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)
  27. Ferry mission to SSN

      It is possible to create a Ferry mission with the destination as an airplane or SSN.
  28. Generic strikes seek additional targets 3

      Bombers will strike N, then S, then W and hang there
  29. Generic strikes seek additional targets

      Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  30. Ground strike fails to execute

      Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3
  31. Group climbs automatically

      The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
  32. Group icon moves without ships

      Group icon will arrive even though all ship components are trapped by ice
  33. Group plots across ice

      Group plots path through ice in ANW and ships subsequently get stuck on the ice
  34. Hangar overload

      It is possible to land many more aircraft than the hangar capacity allows.
  35. Incorrect number to be readied

      When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  36. Indexation status false

      ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  37. Intermittent values rejected

      Some intermittent values for EmCon window rejected
  38. Missiles drawn to wrong targets

      Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  39. Mission fails to navigate without Full throttle setting

      Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  40. Mount re-load never finishes

      Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire
  41. NAV improperly drawn

      NAV zone shows double-sided left wall and inability to modify other points of the zone.
  42. Navigator plots path off map

      Navigator plots path outside of the map
  43. Phantom mounts shown on aircraft

      Phantom mounts are shown on aircraft when the Logistics button is pushed.
  44. Plane does not immediately RTB

      B014 will launch ALCM and then circle until running low on fuel before RTB
  45. Planes cannot accept mission

      Planes cannot accept mission even though they are not intended for immediate launch
  46. Plotted path gets stuck

      Ship gets stuck on land even though a path was plotted successfully.
  47. Poor AAW missile allocation

      Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.
  48. Propulsion ranges import improperly

      Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  49. Protect ViCond doesn't evaluate properly

      Protect ship Victory Condition does not evaluate properly.
  50. Protect ViCond failure

      Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  51. Re-build cancels intermittent EmCon

      Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit
  52. Ready time cancelled by mission

      Ready time changed when aircraft are assigned to a mission
  53. Ready Times shortened

      Aircraft with long ready times can have them shortened to the default 30 minutes.
  54. RoE error yields wrong message

      Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry
  55. SAMs locate new targets in mid-flight

      SAMs locate new targets in mid-flight after original targets destroyed.
  56. Sanity check fails for multiple weapons records

      Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  57. Sensor default values are zero

      When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  58. Sonar range circle appears for group

      Sonar range circle appears for group where none should be seen
  59. Sonobuoy endurance display error

      Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
  60. Speed changes with altitude

      When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
  61. Strike Mission fails to cancel

      Ground Strike Mission fails to cancel after target is destroyed.
  62. Sub accelerates to cruise speed when plotted

      Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)
  63. Sub ignores speed order

      Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface
  64. Sub on surface dives on its own

      Sub starts on surface but dives to Periscope depth on its own
  65. Submarine evades own torpedoes

      Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  66. Subs fire SS-N-15 onto the ice

      Submarines are able to fire SS-N-15 Starfish while under polar ice.
  67. Subs go over land

      Subs go over island instead around it.
  68. Subs surfacing under ice

      Submarines are able to rise to the surface from under the ice pack and run on the surface.
  69. Superfluous line in display

      Superfluous blank line appears in weapons display for loadout list
  70. Subsequent strikes are disorganized

      Subsequent strikes are disorganized and launch in separate groups.
  71. Support missions do not fully launch

      Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  72. Torpedoes chasing dipping helo

      Torpedoes will go active and then turn towards dipping helo
  73. Transit mission fails to execute

      Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
  74. Unable to lay sonobuoy string

      Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)
  75. Ships are unable to navigate around ice

      Ships are unable to navigate around ice.
  76. Unable to set Weapons Tight in SE

      Scenario designer is unable to set Weapons Tight in ScenEditor.
  77. Unassigned SSMs do not fire

      Unassigned land-based SSMs will fire on ships, but not against land targets.
  78. Unassigned SSMs no longer fire

      Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4
  79. Unidentified targets auto-engaged

      Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  80. Units drop off network

      Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display
  81. UnRep done concurrently

      UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  82. UnRep Teleportation

      UnRep process is possible while physically separated by several miles.
  83. Wrong cruise altitude

      TLAM shows cruise altitude of 20m and Intermediate depth.
  84. Wrong ready time displayed

      Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)
  85. Allied sides share unit control

      Players can change unit paths for sides allied via Friendly posture setting.
  86. Change in threat axis ignored

      Change in threat axis ignored in MP.
  87. CTD on load

      CTD while attempting to load saved game
  88. Aircraft below sea level

      Aircraft below sea level.
  89. Country annex nullified

      "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)
  90. AAW patrol motionless

      AAW patrol motionless instead of flying between assigned reference points.
  91. Dual speeds selected

      When ships are damaged, sometimes dual speeds are show in the throttle setting.
  92. Formation patrols ignore axis

      Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  93. CTD when hitting Report button

      CTD when unit Skunk 2435 selected and then Report button depressed.
  94. Damage changes aircraft ready time instead of destroying them

      Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  95. Dead stop after torp evasion

      Escort comes to a dead stop after torpedo evasion.
  96. Fuel does not drop to zero

      Fuel drops steadily, but does not drop all the way to zero.
  97. CTD while drawing new map

      CTD while drawing new map
  98. CTD with Re-build Scenario function

      Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  99. MP Saved game titles

      MP Saved game titles often use portions of the orders in lieu of the Session name.
  100. Crash from fatal mount error

      Crash from fatal mount error when trying to load scenario
  101. Altitude mis-match between Group and units

      Units and Group icons show different altitude values in SE.
  102. ASW/WH torps tracking wrong targets

      WH/ASW torps tracking targets they cannot hit.
  103. TALD materialize at wrong point

      When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  104. Fighters hanging on refPt

      Fighters will launch and hang on one Ref point.
  105. Plane ignores Nav Zone

      Plane totally ignores Nav Zone
  106. Active sonobuoys dropped passively

      Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  107. Unassign command sound missing

      Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  108. Different depth at same location

      Two maps of the same area show different depth at same location.
  109. Phantom air group

      Phantom air group.
  110. Missiles not releasing

      Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
  111. Torpedo knows target depth

      Torpedo becomes de facto depth finder
  112. Hidden units can be destroyed without detection

      When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  113. Units out of range can be destroyed

      Units out of range can be destroyed if they are part of a group.
  114. All ammo not available

      300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  115. Weapon Max Launch Speed ignored

      Weapons ignore Maximum Launch Speed set in database.
  116. Unable to fire SSM

      Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  117. Automatic contact classification

      The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.

  118. Group Nav Zone Settings

      The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

      Work-around solution: Set the Nav Zone parameters for each unit individually.

  119. Subs in groups

      Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
  120. AI inside Minimum Launch Range

      If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
  121. MAD contact for ground facilities

      The MAD detector is able to detect ground facilities.
  122. Weapon ignores range limitation

      Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  123. Sonobuoy deployment altitude

      Sonobuoys can be deployed at any altitude.
  124. Min engine altitude ignored

      Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
  125. Plotted mission auto-RtBs

      Aircraft on plotted mission Return to Base on their own volition against the wishes of the player
  126. All land units re-named to default

      All land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon them
  127. Magazines forcibly re-set

      AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped
  128. Excess weapons mis-calculated

      AI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacity
  129. Recon mission self-deleted

      Recon missions delete themselves after completion of one run instead of repeating
  130. Active sonobuoys have no range ring

      Active sonobuoys have no range ring
  131. AI engages neutral units

      AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed
  132. CTD scrolling Report

      SE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base grouping
  133. Pull-down menu commands revert

      Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows
  134. Sub Mission launch failure

      When sub is detected, helos will not launch on their own volition in order to prosecute the sub
  135. Subs self-immobilized

      Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected
  136. Surface groups broken up

      Surface groups are broken up into individual units when scenario is re-built by SE
  137. Unit postures corrupted

      Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted
  138. ASuW mission never goes ECM active

      ASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be active
  139. H3Editor generates incompatible signature

      H3Editor generates incompatible signature for *.DAT files from Reimer Editor
  140. Unarmed units not engaged

      Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage
  141. Missiles attack phantom target

      Aircraft approaches target but releases missiles against an unknown target which then fly into oblivion
  142. Cluster warheads neutralized

      Bombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310
  143. Mission Editor inaccessible in window mode

      Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])
  144. CTD while drawing new map II

      CTD while drawing new map
  145. Weapons always free in MP

      Weapons tight works for solitaire, but is ignored in MP under all circumstances
  146. Sanity check loadout false positive

      DB editor generates false positive error on loadout sanity check
  147. Passive radar shows jamming

      Passive radar shows jamming
  148. Non-existent Profile command

      According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.
  149. Re-build causes Re-heat

      After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle
  150. Red planes land on Blue base

      Red planes land on Blue base
  151. Path editor only appends in MP

      Path editor only appends in MP when it should be adding plotted path at whatever waypoint is selected
  152. Planes just launched cannot return

      Planes just launched cannot return to the platform that just launched them
  153. ASuW range ring missing

      Aircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identical
  154. Game Status always default

      Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window
  155. REditor imports unknown codes

      Reimer Editor will create/import weapons codes that do not previously exist
  156. Magazine validation erroneous

      The H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacity
  157. CTD REditor upon Text Export

      Reimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folder
  158. REditor re-import causes crash

      Reimer editor re-import command causes crash when applied to Country.DAT
  159. REditor fails to import Ship Type

      Reimer editor fails to import Ship Type properly
  160. Resignation causes colour inversion

      Resign command in SE causes colour to invert to another colour scheme
  161. Multiple re-build ops cause freeze

      Multiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during load
  162. Decoy expenditures not recorded

      Unit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployed
  163. Rocket-deployed torps not recorded

      Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex
  164. Automatic ASW Nav Zone missing

      ASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is created
  165. StrikeTakeover unable to repeat

      Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired
  166. StrikeTakeover cannot intercept

      Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"
  167. Unarmed sub captures CVN

      Unarmed sub captures CVN from underwater
  168. Mine weapons indetectable

      Unlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic values
  169. Mission scripts unavailable in MP

      Only standard mission profiles are available in MP even though customized mission profiles are available in solitaire play
  170. CTD after re-build in SE

      CTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build process
  171. Sensor Max Range value functional

  172. Ballistic missile skims sea

      Missile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profile
  173. Missile dives 60km instantaneously

      Missile will instantaneously dive from 60,000m to 132m for the terminal attack profile
  174. Weather fails to draw

      Weather fails to draw completely on world map and only appears on left-hand edge
  175. CTD on World Map

      CTD with Get Weather Function error while attempting to select unit on World Map
  176. All windows active in MP

      All windows shown as active (highlighted border) when starting MP
  177. Time compression drops to 1s

      Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not
  178. Plotted mission will not fire

      Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission
  179. 5-Plane strike groups form

      5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission
  180. All missions go WeaponsFree

      All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued
  181. ARMs allocated to ineligible target

      Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency
  182. CTD for Batch rebuild from list

      CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.
  183. CTD with XRef Weapons Dump

      CTD when Game Editor ordered to perform an XRef Weapons Dump.
  184. Formation patrol loadouts changed

      Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol
  185. Formation patrols revealed

      Formation patrols revealed when the base group is attacked.
  186. Groups ignore sensor commands

      Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.
  187. Incoming Missiles does not update

      "Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it
  188. Int depth shown at -50m

      Sub at -50m is reported being at Int depth when it should be Shallow Depth.
  189. Intermittent EmCon not displayed

      Sonar settings show Active and not originally set Intermittent values
  190. Keyboard commands missing

      Keyboard short-cut commands missing for functions added by ANW.
  191. Missions do not return WeaponsTight

      Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu
  192. Mount sensors unassailable

      Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.
  193. Opening multiple ViCond windows

      It is possible to open multiple ViCond windows in ScenEdit.
  194. Side disappears when another side deleted

      When one side is deleted, no other side appears as the default.
  195. TLAM nukes will not reload

      TLAM nukes will not reload even if there are no other weapons aboard.
  196. Timed out message

      MP session will eject players that 'time-out' and do not respond within 30 seconds
  197. Revised group names not saved in MP

      Revised group names not saved in MP if they are changed from the original name.
  198. Motionless SSK consumes no charge

      Diesel submarine consumes no charge when motionless.
  199. MovieMaker only works with Load Battleset

      MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.
  200. SSGN launches prematurely

      Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target
  201. CTD caused by TALD engagement

      Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game
  202. Air group stuck at waypoint

      Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path
  203. CTD due to Server Name

      A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)
  204. Depth change immobilizes sub

      Depth change immobilizes sub
  205. Buoys appear without range rings

      Some buoys deploy normally with associated range rings while others do not
  206. CTD during missile engagement

      CTD with Unhandled Exception Error after reporting: W303 Sea Dart Mod 2 has acquired its target: W292 Sandbox [Originally reported by Arska]
  207. Message missing in MP

      Player message appears in solitaire play but not when run in MP
  208. CTD logging onto MP Server

      MP server will crash whenever an outside computer attempts to log on and enter the lobby (Originally reported by Ron Belcher)
  209. CTD FileStream error in MP

      Server will go into continuous loop trying to save game until it crashes (Originally reported by Ryan Anderson)
  210. CTD on VCR re-play

      CTD on VCR while attempting to re-play (Originally reported by CaptPiluso)
  211. Probable Kill toggle defective

      k-Hotkey does not act as toggle and fails to turn off Probable Kill status after second application (Originally reported by Dale Hillier)
  212. Sides missing after loading

      After loading a scenario via the Load Battleset function, two of three possible sides are missing and not offered
  213. Captured unit stops combat

      Captured unit stops combat since all units (hostile units included) are now connected by datalinks
  214. Recon planes launch as a group

      Recon planes (and other area missions) launch as a single group instead of individual planes that will cover a much larger area
  215. AAA fires on targets too high

      AAA fires on targets flying higher than Max Alt of gun system
  216. No eligible weapons window

      The Weapons Allocation window appears even though no weapons are capable of firing against the target
  217. Sub sinks itself

      Sub sinks itself while firing torpedoes at ship
  218. Air patrols no longer detach

      Air patrols will not detach from groups on Transit missions to investigate and attack contacts
  219. VCR uses original scenario file

      VCR uses the original scenario file as the primary reference when a recorded session is played back. When the scenario file is modified, these changes are shown in the VCR recording even if they were never part of the original file.
  220. CTD Checking Composite ViCond

      ScenEditor will crash when attempting to check the next lower level of a Composite Victory Condition

These 14 problems were reported after the 3.11 Patch
  1. Aircraft ready time re-set

      Aircraft ready time re-set to maximum
  2. CTD changing Formation Editor size

      CTD changing Formation Editor size via maximize/minimize command
  3. CTD Changing Link 16

      CTD Changing Link 16 track to "1"
  4. CTD changing map size III

      CTD occurs after changing size of tactical map, saving, and then re-loading scenario.
  5. CTD changing map size IV

      CTD occurs when maximizing tactical map size.
  6. CTD Invalid (____) in MP

      Session will crash with error message stating: "Invalid (Unit/Sensor/Mission)"
  7. CTD upon Bearing-Only-Launch

      CTD upon Bearing-Only-Launch of any weapons
  8. CTD while drawing new map III

      CTD while drawing new map III
  9. Game Map shrinks instead of moving

      Game Map shrinks in size instead of moving when player tries to re-position it
  10. Helo stranded by mountains

      Helos will be stranded when they cannot fly over the mountains. They will never run out of fuel nor can they return to any base.
  11. Map constantly shrinks

      Map constantly shrinks every time it is maximized and then minimized
  12. StrikeTakeover no longer functions

      Helo will no longer launch and perform StrikeTakeover mission against one or two facilities
  13. WeaponStatusLogs always active II

      Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher
  14. ASW Mission will not engage TLAM

      ASW Mission will not engage TLAM
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Herman Hum
Captain
Captain
 
Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

Postby Herman Hum » Mon May 13, 2013 6:05 pm

Matrix Games and Advanced Gaming Systems are proud to announce the long-awaited release of the promised v3.11 update for Harpoon 3 Advanced Naval Warfare.

http://www.matrixgames.com/forums/tm.as ... =&#3324820

This patch will bring the Advanced Naval Warfare (ANW v3.9.4) version up to the Harpoon Ultimate Edition (HUE v3.11.1) standard.
ScenShare Guidelines:

1) Enjoy creating it
2) Enjoy playing it
3) Enjoy sharing it
4) Enjoy helping others create them

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Harpoon3 Frequently Asked Questions
Herman Hum
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Posts: 1318
Joined: Wed Oct 25, 2006 1:32 am

Postby Herman Hum » Wed May 15, 2013 12:50 am

Warning: Implementation of the ANW 3.11.1 Patch will render the multi-player capabilities totally non-functional.

After 3.7.0. .Release: (080 Issues reported)
After 3.8.0. ...Patch: (080 Issues - 34 Fixed + 088 New) = 134 Issues
After 3.9.0. ...Patch: (134 Issues - 31 Fixed + 068 New) = 171 Issues
After 3.9.2. ...Patch: (171 Issues - 15 Fixed + 035 New) = 191 Issues
After 3.9.3. ...Patch: (191 Issues - 19 Fixed + 015 New) = 187 Issues
After 3.9.4. ...Patch: (187 Issues - 46 Fixed + 068 New) = 209 Issues
After 3.10.1. ..Patch: (209 Issues - 82 Fixed + 102 New) = 229 Issues
After 3.11.0. ..Patch: (229 Issues - 09 Fixed + 014 New) = 234 Issues
After 3.11.1. ..Patch: (234 Issues - 01 Fixed + 003 New) = 236 Issues

http://www.youtube.com/watch?v=_jwZsagl ... ature=plpp

A comprehensive third-party list of 236 * Known Harpoon [ANW] Issues has been exhaustively collected on HarPlonkHQ since the release of Harpoon ANW 3.7.0 Now that 3.11.1 has been released, the list has been checked to see what has changed. While it is by no means definitive, it is believed that:

ThIs 1 problem was resolved by the ANW 3.11.1 Patch
  1. CTD upon Bearing-Only-Launch

      CTD upon Bearing-Only-Launch of any weapons

These 233 problems were not resolved by the ANW 3.11.1 Patch
  1. Hellfire do not launch in ODb

      Hellfire missiles will not launch even though they appear in the weapons allocation window.
  2. CTD when Database button is depressed

      When playing Multi-player games, scenarios will sometimes crash to the desktop when the Database button has been depressed.

      [Edit] With the Patch 3.9.0 release, this issue no longer results in CTD. However, it is still erroneous.
  3. SSM Altitude crash

      Land-based SSMs appear to crash into the surface after launch and ignore their cruise altitude.
  4. Ammo dumps emptied

      Ammo dumps in all ODb scenarios have been emptied of weapons for aircraft.
  5. Firing sonobuoys at subs

      Sonobuoys can be fired at subs through the weapons allocation window.
  6. Torpedo decoy fired at radar

      Torpedo decoy is an eligible weapon for firing at radar.
  7. Sonobuoys non-functional

      Sonobuoys deployed by Bear F non-functional.
  8. Patch duplicates AALog file

      Patch installation creates duplicate AALog.opt file if AALog is already enabled at time of installation procedure. (Originally reported by Freek Schepers)
  9. UGM-109 cannot be launched

      All UGM-109 Tomahawk TLAM in OriginalDB cannot be launched since none of the weapons has an engine / propulsion unit.
  10. Type 65-76 disappear on BOL

      Type 65-76 torpedoes disappear after reaching activation point even though they have copious fuel remaining.
  11. 8 files for 7 Tutorial sessions

      8 scenario files exist for 7 Tutorial sessions listed in the Index. The final "Lesson8: Using the Formation Editor" has no instructions.
  12. Air Group formation

      Air Groups do not form properly when the launching platform is destroyed before the group is fully launched.
  13. ViCond evaluates with wrong UNIT

      ViCond evaluates with wrong specific UNIT identified in condition
  14. Opening 3.6.3 scen causes crash

      Opening this scenario in ANW causes Crash. Scenario opens and runs fine in H3.6.3
  15. Crash during re-build process

      ScenEditor freezes up and does not complete function when ordered to re-build scenario.
  16. Crash during re-build process II

      ScenEditor is unable to complete function when ordered to re-build scenario and seems to be in endless loop.
  17. CTD reading Evaluation

      CTD while attempting to PgDown in Evaluation window
  18. Map windows disappear

      Map windows do not appear when file loaded. Probable cause is repeated use of Batch Re-build by Battleset function.
  19. Absolute mission delay time

      Mission delay times are calculated (absolutely) from the start of a scenario and not from the time at which they are created (relatively) (Originally reported by DWReese)
  20. Afterburner unavailable at low alt

      Afterburner speed unavailable at low alt in MP for Rafale. No problem in Solitaire.
  21. Ammo re-loads mismatch in SE

      Ammo re-loads mismatch in SE between Edit Aircraft command and F6 [Air Ops] command
  22. Centre key [T] inconsistency

      When switching between a Map window with Unit Display enabled to a window with Group Display toggled, the user will not be able to centre on the position of the unit selected because the Unit Display has not been toggled for that window
  23. Complete visual ID failure

      Aircraft will never be able to identify bogey regardless of range (Originally reported by Enrique Vaamonde)
  24. CTD changing map size II

      CTD occurs while changing size of formation editor
  25. ECM emitter not shown

      Unknown aircraft will be briefly detected as ECM emitter, then the 'q' symbol denoting ECM will disappear even though the jamming persists (Originally reported by Enrique Vaamonde)
  26. Ferry mission to comm centre

      Ferry mission lands at comm centre and not hangar or runway (Originally reported by Freek Schepers)
  27. Ferry mission to SSN

      It is possible to create a Ferry mission with the destination as an airplane or SSN.
  28. Generic strikes seek additional targets 3

      Bombers will strike N, then S, then W and hang there
  29. Generic strikes seek additional targets

      Generic strikes seek additional targets after initial target is destroyed even if secondary targets have no relation to original target.
  30. Ground strike fails to execute

      Ground strike fails to execute with 3.9.4 but has no problem firing in 3.9.3
  31. Group climbs automatically

      The simple act of grouping planes together causes them to climb to 2001m. (Originally reported by JChiecchio)
  32. Group icon moves without ships

      Group icon will arrive even though all ship components are trapped by ice
  33. Group plots across ice

      Group plots path through ice in ANW and ships subsequently get stuck on the ice
  34. Hangar overload

      It is possible to land many more aircraft than the hangar capacity allows.
  35. Incorrect number to be readied

      When aircraft are ordered to change loadout for Minimal mission, an incorrect number of planes is recommended in the message window.
  36. Indexation status false

      ANW Launcher claim that "most community-databases do not support" indexation by Time and Country is false.
  37. Intermittent values rejected

      Some intermittent values for EmCon window rejected
  38. Missiles drawn to wrong targets

      Missiles fired at targets located with pinpoint precision are still drawn to other targets.
  39. Mission fails to navigate without Full throttle setting

      Aircraft without a "Full speed" throttle setting in the database are fully functional under manual control, but are unable to calculate a path to their targets under AI control.
  40. Mount re-load never finishes

      Ship will attempt to re-load each of its torpedo mounts. Re-load operation will never finish. Mount never becomes ready to fire
  41. NAV improperly drawn

      NAV zone shows double-sided left wall and inability to modify other points of the zone.
  42. Navigator plots path off map

      Navigator plots path outside of the map
  43. Phantom mounts shown on aircraft

      Phantom mounts are shown on aircraft when the Logistics button is pushed.
  44. Plane does not immediately RTB

      B014 will launch ALCM and then circle until running low on fuel before RTB
  45. Planes cannot accept mission

      Planes cannot accept mission even though they are not intended for immediate launch
  46. Plotted path gets stuck

      Ship gets stuck on land even though a path was plotted successfully.
  47. Poor AAW missile allocation

      Two CAP fighters concentrate fire on a single target when there are two eligible targets. Each fighter should be engaging a separate target.
  48. Propulsion ranges import improperly

      Propulsion ranges do not import to the Reimer Editor properly. Ranges with a speed of Zero will not import even when those ranges are required for proper platform behaviour in units such as mines and false contacts.
  49. Protect ViCond doesn't evaluate properly

      Protect ship Victory Condition does not evaluate properly.
  50. Protect ViCond failure

      Protect ViCond fails to trigger even when no enemy is present to inflict damage on player.
  51. Re-build cancels intermittent EmCon

      Units starting with Intermittent Sonar EmCon setting will be re-set to zero after scenario is re-built with ScenEdit
  52. Ready time cancelled by mission

      Ready time changed when aircraft are assigned to a mission
  53. Ready Times shortened

      Aircraft with long ready times can have them shortened to the default 30 minutes.
  54. RoE error yields wrong message

      Violation of RoE yields message saying that it was a Good Guess instead of a message saying that the player will come before a Board of Inquiry
  55. SAMs locate new targets in mid-flight

      SAMs locate new targets in mid-flight after original targets destroyed.
  56. Sanity check fails for multiple weapons records

      Sanity check reports an error when a Quantity value >1 is entered beside a Weapons Record in either the Loadout tabel or the Magazine table even though this causes no problem for the game, itself.
  57. Sensor default values are zero

      When Sensor menu [F9] is activated for individual units or groups, all default values are Zero. Previously, the default values were 1 min Active followed by 5 minutes Passive for all types of sensors. Proper default values of 1min/5min appear if a group of separate units are "drag-selected" and then the F9 hotkey is depressed.
  58. Sonar range circle appears for group

      Sonar range circle appears for group where none should be seen
  59. Sonobuoy endurance display error

      Sonobuoy endurance display only shows "0 Fuel" and "00:00:00" under unit display.
  60. Speed changes with altitude

      When a group climbs, the speed will increase to the default speed for that altitude band even though user has previously entered a different speed. (Originally reported by JChiecchio)
  61. Strike Mission fails to cancel

      Ground Strike Mission fails to cancel after target is destroyed.
  62. Sub accelerates to cruise speed when plotted

      Sub immediately goes to 14kts (cruise speed) and not Creep Speed (5kts) or 0 kts when plotted path entered (Originally reported by JChiecchio)
  63. Sub ignores speed order

      Sub is ordered to rise to the surface and run at 10kts, but only makes 5kts when it reaches the surface
  64. Sub on surface dives on its own

      Sub starts on surface but dives to Periscope depth on its own
  65. Submarine evades own torpedoes

      Submarine evades her own wake-homing torpedoes after firing. This does not occur with wire-guided torpedoes.
  66. Subs fire SS-N-15 onto the ice

      Submarines are able to fire SS-N-15 Starfish while under polar ice.
  67. Subs go over land

      Subs go over island instead around it.
  68. Subs surfacing under ice

      Submarines are able to rise to the surface from under the ice pack and run on the surface.
  69. Superfluous line in display

      Superfluous blank line appears in weapons display for loadout list
  70. Subsequent strikes are disorganized

      Subsequent strikes are disorganized and launch in separate groups.
  71. Support missions do not fully launch

      Not all aircraft assigned to support missions launch as they previously did in H3.6.3.
  72. Torpedoes chasing dipping helo

      Torpedoes will go active and then turn towards dipping helo
  73. Transit mission fails to execute

      Ships will plot path around NAV Zones, but Transit mission will not trigger and execute
  74. Unable to lay sonobuoy string

      Aircraft unable to lay sonobuoy string. No such problem in H3 (Originally reported by Jason Howell)
  75. Ships are unable to navigate around ice

      Ships are unable to navigate around ice.
  76. Unable to set Weapons Tight in SE

      Scenario designer is unable to set Weapons Tight in ScenEditor.
  77. Unassigned SSMs do not fire

      Unassigned land-based SSMs will fire on ships, but not against land targets.
  78. Unassigned SSMs no longer fire

      Unassigned SSM battery would fire in 3.9.3, but will no longer do so in 3.9.4
  79. Unidentified targets auto-engaged

      Unidentified and unknown targets are auto-engaged without being properly classified as hostile.
  80. Units drop off network

      Units are listed on a mission, but none of the individual ships in the group show this mission in their unit display
  81. UnRep done concurrently

      UnRep process is conducted concurrently and not consecutively. If all items take 1 second to transfer, 1000 items can be transferred in a single second if they are all different items.
  82. UnRep Teleportation

      UnRep process is possible while physically separated by several miles.
  83. Wrong cruise altitude

      TLAM shows cruise altitude of 20m and Intermediate depth.
  84. Wrong ready time displayed

      Aircraft will now show 0:00 for ready time and Unassigned status when ordered to launch (Originally reported by Captain Piluso)
  85. Allied sides share unit control

      Players can change unit paths for sides allied via Friendly posture setting.
  86. Change in threat axis ignored

      Change in threat axis ignored in MP.
  87. CTD on load

      CTD while attempting to load saved game
  88. Aircraft below sea level

      Aircraft below sea level.
  89. Country annex nullified

      "Every time i attempt to make an alteration to a platform commision dates like the Astute class in the countries tab and then then go to save countries list next time i enter the editor every country that was in the list has been deleted no matter what I try" (Originally reported by Grimtore)
  90. AAW patrol motionless

      AAW patrol motionless instead of flying between assigned reference points.
  91. Dual speeds selected

      When ships are damaged, sometimes dual speeds are show in the throttle setting.
  92. Formation patrols ignore axis

      Formation patrols ignore axis when assigned patrol zones in the Formation editor. Most often, the patrols appear offset from the actual Threat Axis. i.e. if the Threat Zone is pointing North and a Patrol zone is assigned to it, the ship may take up a patrol zone 90 degrees off the intended placement. This occurs primarily in multi-player games, but has been reported in SP (by Shemar), too.
  93. CTD when hitting Report button

      CTD when unit Skunk 2435 selected and then Report button depressed.
  94. Damage changes aircraft ready time instead of destroying them

      Damage changes aircraft ready time instead of destroying them. Planes are given a ready time of 0:00 but they never become ready unless player uses F6 to change them to Ready status.
  95. Dead stop after torp evasion

      Escort comes to a dead stop after torpedo evasion.
  96. Fuel does not drop to zero

      Fuel drops steadily, but does not drop all the way to zero.
  97. CTD while drawing new map

      CTD while drawing new map
  98. CTD with Re-build Scenario function

      Crash to the desktop when Scenario Rebuild - Re-build All Units is selected with AxisEvil.scn.
  99. MP Saved game titles

      MP Saved game titles often use portions of the orders in lieu of the Session name.
  100. Crash from fatal mount error

      Crash from fatal mount error when trying to load scenario
  101. Altitude mis-match between Group and units

      Units and Group icons show different altitude values in SE.
  102. ASW/WH torps tracking wrong targets

      WH/ASW torps tracking targets they cannot hit.
  103. TALD materialize at wrong point

      When firing lots of missiles i.e. TALD, the missiles all originate from the same point even when the plane moves away.
  104. Fighters hanging on refPt

      Fighters will launch and hang on one Ref point.
  105. Plane ignores Nav Zone

      Plane totally ignores Nav Zone
  106. Active sonobuoys dropped passively

      Sonobuoys with active-only sonar systems are dropped in passive mode even when the "Drop Active Sonobuoy" hotkey is depressed.
  107. Unassign command sound missing

      Use of the Unassign Hotkey command on groups will elicit an audible "ping". However, this audible cue is missing when the same command is issued to individual units.
  108. Different depth at same location

      Two maps of the same area show different depth at same location.
  109. Phantom air group

      Phantom air group.
  110. Missiles not releasing

      Missiles not releasing even though they are assigned in Weapons allocation window [Originally reported by KlubMarcus].
  111. Torpedo knows target depth

      Torpedo becomes de facto depth finder
  112. Hidden units can be destroyed without detection

      When hidden units are part of a group, attacks on the Group Icon can destroy the hidden units without the need to ever detect them.
  113. Units out of range can be destroyed

      Units out of range can be destroyed if they are part of a group.
  114. All ammo not available

      300 rounds of ammo are shown, but only 44 are offered for fire allocation.
  115. Weapon Max Launch Speed ignored

      Weapons ignore Maximum Launch Speed set in database.
  116. Unable to fire SSM

      Unable to fire SSM Sizzler from any depth or range. Weapons will fire from DDG Sovremennyy.
  117. Automatic contact classification

      The true type classification of a contact is automatically revealed when it is designated hostile by the hotkey.

  118. Group Nav Zone Settings

      The Nav Zone settings for a Group are not adopted by the individual units forming that Group. i.e. If you order a TF to avoid Ship Threat Zone [A], the Group icon will avoid the Threat Zone but the individual ships of the Group will sail into the Threat Zone.

      Work-around solution: Set the Nav Zone parameters for each unit individually.

  119. Subs in groups

      Subs joined with groups are automatically assigned a formation patrol zone on the ASW axis that cannot be changed or modified.
  120. AI inside Minimum Launch Range

      If an AI unit finds itself inside the Minimum Launch Range of its weapons, it is unable to move away in order to fire its weapons.
  121. MAD contact for ground facilities

      The MAD detector is able to detect ground facilities.
  122. Weapon ignores range limitation

      Weapon sometimes ignores range limitation and fires on targets outside of the range set by the Database. This can sometimes result in guns hitting targets 100s of miles away. Often, it occurs when the target is vaguely detected.
  123. Sonobuoy deployment altitude

      Sonobuoys can be deployed at any altitude.
  124. Min engine altitude ignored

      Min engine altitude ignored for Trident SLBM. Missile can be launched from a depth deeper that allowed by the engine parameters.
  125. Plotted mission auto-RtBs

      Aircraft on plotted mission Return to Base on their own volition against the wishes of the player
  126. All land units re-named to default

      All land units re-named to default when scenario is re-built by SE thereby corrupting all ViConds dependent upon them
  127. Magazines forcibly re-set

      AI will automatically calculate magazine loadout and discard weapons it considers in excess of capacity leaving a user no opportunity to either stop this process or correct his error before records are wiped
  128. Excess weapons mis-calculated

      AI mis-calculates the number of weapons in magazines and discards weapons that are not in excess of magazine capacity
  129. Recon mission self-deleted

      Recon missions delete themselves after completion of one run instead of repeating
  130. Active sonobuoys have no range ring

      Active sonobuoys have no range ring
  131. AI engages neutral units

      AI deliberately engages neutral units even though they are not hostile towards the AI and are unarmed
  132. CTD scrolling Report

      SE will CTD when ordered to scroll to the bottom of the Report listing units contained within a base grouping
  133. Pull-down menu commands revert

      Pull-down menu commands revert to 3.8.0 settings. Window commands (F, S, M, W) have gone back to the older 3.8.0 version. S & M no longer activate pull-down windows
  134. Sub Mission launch failure

      When sub is detected, helos will not launch on their own volition in order to prosecute the sub
  135. Subs self-immobilized

      Subs will move to patrol positions, engage enemy subs, and then stop and take no further action even though additional contacts are detected
  136. Surface groups broken up

      Surface groups are broken up into individual units when scenario is re-built by SE
  137. Unit postures corrupted

      Units in pre-3.10 scenarios that did not report their positions to the player now do so in 3.10 Postures are corrupted
  138. ASuW mission never goes ECM active

      ASuW mission never goes ECM active even though Mission Editor clearly shows that ECM is supposed to be active
  139. H3Editor generates incompatible signature

      H3Editor generates incompatible signature for *.DAT files from Reimer Editor
  140. Unarmed units not engaged

      Submarine will move into a field of supertankers, clearly identify them as hostile via sonar and periscope, and refuse to engage
  141. Missiles attack phantom target

      Aircraft approaches target but releases missiles against an unknown target which then fly into oblivion
  142. Cluster warheads neutralized

      Bombs with 'Cluster' flag enabled in 394 no longer destroy targets in 310
  143. Mission Editor inaccessible in window mode

      Mission Editor not fully accessible in window mode. Even though size of Editor window can be changed, it is impossible to reach/see the bottom controls of the ME without the addition of a scroll bar (Originally reported by Josh Loughlin [a.k.a. Fulton])
  144. CTD while drawing new map II

      CTD while drawing new map
  145. Weapons always free in MP

      Weapons tight works for solitaire, but is ignored in MP under all circumstances
  146. Sanity check loadout false positive

      DB editor generates false positive error on loadout sanity check
  147. Passive radar shows jamming

      Passive radar shows jamming
  148. Non-existent Profile command

      According to AGSI Wiki, "The scenario and database editors may load mission profiles on user command. Select the menu item Edit->Mission Profiles->Load." No such "Load" command exists.
  149. Re-build causes Re-heat

      After Re-build command, directly inserted aircraft change to re-heat when moving to support mission when it should be cruise throttle
  150. Red planes land on Blue base

      Red planes land on Blue base
  151. Path editor only appends in MP

      Path editor only appends in MP when it should be adding plotted path at whatever waypoint is selected
  152. Planes just launched cannot return

      Planes just launched cannot return to the platform that just launched them
  153. ASuW range ring missing

      Aircraft will display ASuW range ring in H3 but not in ANW even though weapon parameters are identical
  154. Game Status always default

      Whenever Staff messages appear and are closed by the player, the game always returns to the Game Status window as the default instead of returning to the previously active window
  155. REditor imports unknown codes

      Reimer Editor will create/import weapons codes that do not previously exist
  156. Magazine validation erroneous

      The H3Reimer Editor Validation command for the magazine table uses improper logic thereby mis-calculating magazine capacity
  157. CTD REditor upon Text Export

      Reimer Editor will crash to the desktop when trying to export Text descriptions to a non-pre-existent folder
  158. REditor re-import causes crash

      Reimer editor re-import command causes crash when applied to Country.DAT
  159. REditor fails to import Ship Type

      Reimer editor fails to import Ship Type properly
  160. Resignation causes colour inversion

      Resign command in SE causes colour to invert to another colour scheme
  161. Multiple re-build ops cause freeze

      Multiple use of "Re-build by Battleset" command causes scenario to balloon in size and freeze during load
  162. Decoy expenditures not recorded

      Unit Status report shows expenditure of decoy weapons but final game evaluation shows that no such weapons have been deployed
  163. Rocket-deployed torps not recorded

      Evaluation will show SS-N-14 expended, but not the UGMT-1 torpedoes deployed by the Silex
  164. Automatic ASW Nav Zone missing

      ASW Nav zone normally automatically drawn around ASW Patrol Mission area does not appear when mission is created
  165. StrikeTakeover unable to repeat

      Helo will launch and take over a few facilities then get hung up trying to intercept another one before returning to base when out of fuel. After re-fueling, helo will not re-launch on mission even though mission has additional targets and has not expired
  166. StrikeTakeover cannot intercept

      Helo will launch and perform mission against one or two facilities and then be unable to intercept group named "Airfield [Medium] v6-3"
  167. Unarmed sub captures CVN

      Unarmed sub captures CVN from underwater
  168. Mine weapons indetectable

      Unlike other deployable weapons (sonobuoys, torpedoes, missiles), mine weapons are indetectable regardless of RCS or acoustic values
  169. Mission scripts unavailable in MP

      Only standard mission profiles are available in MP even though customized mission profiles are available in solitaire play
  170. CTD after re-build in SE

      CTD after re-build in SE. Scenario runs fine in 3.9.4 after same re-build process
  171. Sensor Max Range value functional

  172. Ballistic missile skims sea

      Missile drops from 60000m cruising alt to 132m at a range of 20nm from the target for the terminal attack profile
  173. Missile dives 60km instantaneously

      Missile will instantaneously dive from 60,000m to 132m for the terminal attack profile
  174. Weather fails to draw

      Weather fails to draw completely on world map and only appears on left-hand edge
  175. CTD on World Map

      CTD with Get Weather Function error while attempting to select unit on World Map
  176. All windows active in MP

      All windows shown as active (highlighted border) when starting MP
  177. Time compression drops to 1s

      Appearance of staff message windows cause time compression to revert to 1:1 regardless of the actual 1:1 box being checked or not
  178. Plotted mission will not fire

      Order ships to sail right up to enemy ships and they will not fire on you as they are on plotted mission
  179. 5-Plane strike groups form

      5-plane strike groups will launch and form up for strike even though focused strike has been disabled for the Mission
  180. All missions go WeaponsFree

      All missions (even delayed ones) go WeaponsFree when the WeaponsFree command is issued
  181. ARMs allocated to ineligible target

      Weapon Allocation window will allow you to allocate weapons, but they will not launch because weapon cannot engage target due to inability to track the specific radar frequency
  182. CTD for Batch rebuild from list

      CTD when Batch Rebuild --> From ScenList.ini command is selected and files are not found.
  183. CTD with XRef Weapons Dump

      CTD when Game Editor ordered to perform an XRef Weapons Dump.
  184. Formation patrol loadouts changed

      Formation patrol loadouts changed when different aircraft are used as substitutes for other aircraft originally assigned to a particular formation patrol
  185. Formation patrols revealed

      Formation patrols revealed when the base group is attacked.
  186. Groups ignore sensor commands

      Groups consisting of units with different individual sensor settings for group members will ignore sensor [F9] commands.
  187. Incoming Missiles does not update

      "Inc Missiles" display on original target will still show value of 1 even though no missiles are allocated towards it
  188. Int depth shown at -50m

      Sub at -50m is reported being at Int depth when it should be Shallow Depth.
  189. Intermittent EmCon not displayed

      Sonar settings show Active and not originally set Intermittent values
  190. Keyboard commands missing

      Keyboard short-cut commands missing for functions added by ANW.
  191. Missions do not return WeaponsTight

      Missions do not return to WeaponsTight status if the Weapons Free command has been used and then Weapons Tight has been re-engaged manually under the Game Settings menu
  192. Mount sensors unassailable

      Sensors specifically assigned to individual mounts are unassailable and cannot be destroyed by ARMs.
  193. Opening multiple ViCond windows

      It is possible to open multiple ViCond windows in ScenEdit.
  194. Side disappears when another side deleted

      When one side is deleted, no other side appears as the default.
  195. TLAM nukes will not reload

      TLAM nukes will not reload even if there are no other weapons aboard.
  196. Timed out message

      MP session will eject players that 'time-out' and do not respond within 30 seconds
  197. Revised group names not saved in MP

      Revised group names not saved in MP if they are changed from the original name.
  198. Motionless SSK consumes no charge

      Diesel submarine consumes no charge when motionless.
  199. MovieMaker only works with Load Battleset

      MovieMaker only works when scenarios are loaded with the Load Battleset function. Scenarios loaded with the Open File command will not generate screenshots.
  200. SSGN launches prematurely

      Wave of missiles can be seen passing SE of formation due to SSGN firing at an inexactly located target
  201. CTD caused by TALD engagement

      Firing entire mount of guns at a TALD decoy results in an Unhandled exception error crashing the game
  202. Air group stuck at waypoint

      Air group will reaches a RefPt and then loiter thereby unable to proceed further along plotted path
  203. CTD due to Server Name

      A user logging on with a Player name that matches the Server name will cause the Server to hang with the "Waiting for Server to respond" message. When quit is selected, server will crash. (Originally reported by Anthony Gilroy)
  204. Depth change immobilizes sub

      Depth change immobilizes sub
  205. Buoys appear without range rings

      Some buoys deploy normally with associated range rings while others do not
  206. CTD during missile engagement

      CTD with Unhandled Exception Error after reporting: W303 Sea Dart Mod 2 has acquired its target: W292 Sandbox [Originally reported by Arska]
  207. Message missing in MP

      Player message appears in solitaire play but not when run in MP
  208. CTD logging onto MP Server

      MP server will crash whenever an outside computer attempts to log on and enter the lobby (Originally reported by Ron Belcher)
  209. CTD FileStream error in MP

      Server will go into continuous loop trying to save game until it crashes (Originally reported by Ryan Anderson)
  210. CTD on VCR re-play

      CTD on VCR while attempting to re-play (Originally reported by CaptPiluso)
  211. Probable Kill toggle defective

      k-Hotkey does not act as toggle and fails to turn off Probable Kill status after second application (Originally reported by Dale Hillier)
  212. Sides missing after loading

      After loading a scenario via the Load Battleset function, two of three possible sides are missing and not offered
  213. Captured unit stops combat

      Captured unit stops combat since all units (hostile units included) are now connected by datalinks
  214. Recon planes launch as a group

      Recon planes (and other area missions) launch as a single group instead of individual planes that will cover a much larger area
  215. AAA fires on targets too high

      AAA fires on targets flying higher than Max Alt of gun system
  216. No eligible weapons window

      The Weapons Allocation window appears even though no weapons are capable of firing against the target
  217. Sub sinks itself

      Sub sinks itself while firing torpedoes at ship
  218. Air patrols no longer detach

      Air patrols will not detach from groups on Transit missions to investigate and attack contacts
  219. VCR uses original scenario file

      VCR uses the original scenario file as the primary reference when a recorded session is played back. When the scenario file is modified, these changes are shown in the VCR recording even if they were never part of the original file.
  220. CTD Checking Composite ViCond

      ScenEditor will crash when attempting to check the next lower level of a Composite Victory Condition

These 14 problems were reported after the 3.11 Patch
  1. Aircraft ready time re-set

      Aircraft ready time re-set to maximum
  2. CTD changing Formation Editor size

      CTD changing Formation Editor size via maximize/minimize command
  3. CTD Changing Link 16

      CTD Changing Link 16 track to "1"
  4. CTD changing map size III

      CTD occurs after changing size of tactical map, saving, and then re-loading scenario.
  5. CTD changing map size IV

      CTD occurs when maximizing tactical map size.
  6. CTD Invalid (____) in MP

      Session will crash with error message stating: "Invalid (Unit/Sensor/Mission)"
  7. CTD while drawing new map III

      CTD while drawing new map III
  8. Game Map shrinks instead of moving

      Game Map shrinks in size instead of moving when player tries to re-position it
  9. Helo stranded by mountains

      Helos will be stranded when they cannot fly over the mountains. They will never run out of fuel nor can they return to any base.
  10. Map constantly shrinks

      Map constantly shrinks every time it is maximized and then minimized
  11. StrikeTakeover no longer functions

      Helo will no longer launch and perform StrikeTakeover mission against one or two facilities
  12. WeaponStatusLogs always active II

      Weapons Status AALogs are always active even if AALogs have been disabled by the Config Launcher
  13. ASW Mission will not engage TLAM

      ASW Mission will not engage TLAM

These 3 problems were reported after the ANW 3.11.1 Patch was released
  1. Control wires do not regenerate

      Torpedo control wires do not regenerate after initial use
  2. MP RefPts cannot be removed

      MP RefPts cannot be removed from an AI mission
  3. Aircraft removed in MP

      Aircraft are incorrectly removed in MP
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