Micromanaging
Posted: Tue Nov 19, 2013 1:28 am
As I get to know the sim a little bit better and as I watch Herman's videos(nice vids by the way) I am struck by how much micromanaging this takes.
I don't mind it to some extent. But overall I'd like to develop a plan, watch it start to take shape and intercede where appropriate. I'm not so much interested in choosing exactly what weapon to fire at a Mig, or which bomb to drop...or when to hit afterburner. I'd like to think the pilots and ship's crews have a good idea of what to do for more immediate concerns.
I do like watching it all play out and don't want the game to be such an overview that I'm only apprised of results. But I'm not sure I want THAT much micromanagement.
So I'm a little confused at the moment. I mean, is this inherent within the sim, or is it also mission specific, the micromanaging that is???
I don't mind it to some extent. But overall I'd like to develop a plan, watch it start to take shape and intercede where appropriate. I'm not so much interested in choosing exactly what weapon to fire at a Mig, or which bomb to drop...or when to hit afterburner. I'd like to think the pilots and ship's crews have a good idea of what to do for more immediate concerns.
I do like watching it all play out and don't want the game to be such an overview that I'm only apprised of results. But I'm not sure I want THAT much micromanagement.
So I'm a little confused at the moment. I mean, is this inherent within the sim, or is it also mission specific, the micromanaging that is???