Explain all this? (holding this in for too long)
Posted: Fri Jan 11, 2008 9:23 pm
What issues are so important that they warrant turning away new customers? I don't claim to understand all the divisions which exist in the Harpoon community, but I personally think that Harpoon has one of the most fragmented poisonous environments of both players, developers, and publishers which I have ever seen. I happen to own a stake in a game company and have held up Harpoon as an example of game gone nightmare to my business partners.
Oh, I said I would have some questions:
(1) Why are attachments to the two familes of Harpoon (HC and H3) so contentious that it is not possible to for a potential customer to ask for an accounting of the differences on the Web site which publishes/develops both (Matrix/AGSI)?
(2) Why was it necessary to eradicate availability of an older version of H3 v3.6.3 in order to market ANW? Clearly, many in the community still continue to believe the v3.6.3 has less significant defects than ANW and greater compatibility with the existing base of H3 DBs, battlesets, and scenarios? Of course, there are some very attractive features available in ANW from improved systems performances to saveable Window configurations to the VCR, but the core game seems to have issues. If ANW could stand on its own merit, then the market for H3 v3.6.3 would simply dry up. I mean what gamers in their right mind would buy an older and subset version of a game? Dissappearing H3 v3.6.3 was not the answer, but rather a clear indication and admission of a problem?
(3) Why has HCCE been left to whither on the vine to be developed by unpaid volunteers when it clearly has much greater noob appeal than the H3 family? The H3 family has much merit, but it lacks the ability to attract new customers due to its archaic (1970 non-Windows, non-PC, vector terminal interface). At least, HCCE could have been used as a means to grow the Harpoon community and as a stepping stone for those who might appreciate the greater depth of the H3 family?
(4) What is this vicious campaign regard databases and piracy? In other mod communities (take Silent Hunter III as an example), many of the Total Mods (like GWX) draw upon a vast wealth of work by individuals incorporated into one conglomeration that is both coherent and much friendlier for the average player to take advantage of. Why do members of the Harpoon community feel that their modding work is exclusively theirs and reject their work being used as a point of departure by others? If you felt that you had such strong propiertary rights to the work you produced, then why didn't you just keep to for own personal use? Instead you make it freely available on the Internet (no purchase, no copy protection, ...) and then you complain that someone else may have made use of it?
Isn't the whole point of modding and posting your work so that it will be used, disseminated, and shared? Really the only issue that modders may at times have is when their free work is used by others to generate revenue. However, with the exception of AGSI that does not seem to be the case. And if AGSI should adopt community work and then sell it is that so terrible? After all, they have made Harpoon available and their success means Harpoon for everyone.
(5) Why is it necessary to ban and ostracize an individual who has attempted to document and maintain a detailed list of defects in various products? These efforts are clearly not done with the intent of defeating sales of the product, but rather to permit a chance for the various products to be improved. As I said, I own a piece of game company, we would be only too happy to find someone who would be so diligent in testing our product. Granted this individual remains outside of beta programs and NDA, but I suspect that is more the result of his fear that an NDA would be used to gag him as opposed to a means to further the ultimate quality of the product.
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Lastly, I know that Herman Humm will be a key contributor to this site on which I am posting. I see that much animosity is directed at him. As far as I can tell, he has done all that he can to be an ambassador of the game Harpoon and to promote its adoption by anyone who might enjoy a naval strategy game. Myself, I have only had the fortune of being a recipient of his time and genarosity. Perhaps others may have some valid grudge against him, but after months I have yet to run across any reasons myself. So, I will end this by saying that I am happy to count him as my friend.
I hope that Harpoon community can grow up and start thinking about growing the customer base (by welcoming new customers as opposed to snubbing them) and improving the quality of the both product families (by allowing all who love the game to contribute to it in whatever manner best suits them).
PS: I don't expect to post here again or regularly, but after 3-4 months or nonsense, it was finally time to say what I honestly think and stop pussyfooting around.
Oh, I said I would have some questions:
(1) Why are attachments to the two familes of Harpoon (HC and H3) so contentious that it is not possible to for a potential customer to ask for an accounting of the differences on the Web site which publishes/develops both (Matrix/AGSI)?
(2) Why was it necessary to eradicate availability of an older version of H3 v3.6.3 in order to market ANW? Clearly, many in the community still continue to believe the v3.6.3 has less significant defects than ANW and greater compatibility with the existing base of H3 DBs, battlesets, and scenarios? Of course, there are some very attractive features available in ANW from improved systems performances to saveable Window configurations to the VCR, but the core game seems to have issues. If ANW could stand on its own merit, then the market for H3 v3.6.3 would simply dry up. I mean what gamers in their right mind would buy an older and subset version of a game? Dissappearing H3 v3.6.3 was not the answer, but rather a clear indication and admission of a problem?
(3) Why has HCCE been left to whither on the vine to be developed by unpaid volunteers when it clearly has much greater noob appeal than the H3 family? The H3 family has much merit, but it lacks the ability to attract new customers due to its archaic (1970 non-Windows, non-PC, vector terminal interface). At least, HCCE could have been used as a means to grow the Harpoon community and as a stepping stone for those who might appreciate the greater depth of the H3 family?
(4) What is this vicious campaign regard databases and piracy? In other mod communities (take Silent Hunter III as an example), many of the Total Mods (like GWX) draw upon a vast wealth of work by individuals incorporated into one conglomeration that is both coherent and much friendlier for the average player to take advantage of. Why do members of the Harpoon community feel that their modding work is exclusively theirs and reject their work being used as a point of departure by others? If you felt that you had such strong propiertary rights to the work you produced, then why didn't you just keep to for own personal use? Instead you make it freely available on the Internet (no purchase, no copy protection, ...) and then you complain that someone else may have made use of it?
Isn't the whole point of modding and posting your work so that it will be used, disseminated, and shared? Really the only issue that modders may at times have is when their free work is used by others to generate revenue. However, with the exception of AGSI that does not seem to be the case. And if AGSI should adopt community work and then sell it is that so terrible? After all, they have made Harpoon available and their success means Harpoon for everyone.
(5) Why is it necessary to ban and ostracize an individual who has attempted to document and maintain a detailed list of defects in various products? These efforts are clearly not done with the intent of defeating sales of the product, but rather to permit a chance for the various products to be improved. As I said, I own a piece of game company, we would be only too happy to find someone who would be so diligent in testing our product. Granted this individual remains outside of beta programs and NDA, but I suspect that is more the result of his fear that an NDA would be used to gag him as opposed to a means to further the ultimate quality of the product.
---
Lastly, I know that Herman Humm will be a key contributor to this site on which I am posting. I see that much animosity is directed at him. As far as I can tell, he has done all that he can to be an ambassador of the game Harpoon and to promote its adoption by anyone who might enjoy a naval strategy game. Myself, I have only had the fortune of being a recipient of his time and genarosity. Perhaps others may have some valid grudge against him, but after months I have yet to run across any reasons myself. So, I will end this by saying that I am happy to count him as my friend.
I hope that Harpoon community can grow up and start thinking about growing the customer base (by welcoming new customers as opposed to snubbing them) and improving the quality of the both product families (by allowing all who love the game to contribute to it in whatever manner best suits them).
PS: I don't expect to post here again or regularly, but after 3-4 months or nonsense, it was finally time to say what I honestly think and stop pussyfooting around.