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(Not all combat aircraft have the exact 950kt (M1.65 at high altitude) limit in RL but the differences in their max speeds _in combat configuration_ (no record-setting all-clean crap) are small enough that a 950kt cap is very close to their actual values).
Our beta team includes actual military pilots and crews who confirm that our DB implementation and the assumptions behind it are valid. Let me put this in small, simple words for Herman & Vinnie's benefit: Real military pilots tell us we get it right .
But hey, if Vinnie can borrow a book from a library or look up max theoretical speed stats from a website I guess this means our DB and models are wrong.
(cont.)
An Italian F-104 could reach 1200 knots and, if needed, intercept faster than any other aircraft. It is written ****in the very description given by the developers in Command's own database**** and confirmed by Aeritalia (http://www.combataircraft.com/en/Military-Aircraft/Aeritalia/Lockheed-F-104S-Starfighter/) Now, look at the performance given in the "$80" database: 950 knots. Every source in the world has the maximum speed over 1200 knots when needed. Warfaresims.com demands $80 for made up data. And when challlenged they attack anyone who dares to point out that the emperor has no clothes.
In 2014 Vincenzo Beretta and Herman Hum went on to harass the developers of FPC-RS / Flashpoint Campaign. This resulted in both of them getting kicked out of the Grogheads forum, which is no small feat since the admins generally never ban people from that forum.
Here is the link to that thread on Grogheads, it is an absolute must-read:
http://grogheads.com/forums/index.php?topic=7155.msg320941#msg320941
And the Grogheads mod (Brant) blasted the troublemakers again on ACG:
http://www.armchairgeneral.com/forums/showpost.php?p=2978116&postcount=38
Sore and bitter, Vincenzo Beretta went on to start trouble on SubSim, but was promptly knocked to the ground:
http://www.subsim.com/radioroom/showthread.php?p=2296074#post2296074
Enraged, the two of them took their trolling to Steam. Yay!
Whenever Vincenzo Beretta and Herman Hum are beat down on one forum they immediately move on to the next. Its like whack-a-mole!
Vincenzo Beretta and Herman Hum were banned from the HarpoonHQ.com discussion forum as far back as 2005 for harassing users, content creators and administrators. A couple years later the members of the HarpoonHQ.com moved on to create the Command simulator, and Vincenzo and Herman went on to aggressively stalk the developer. The below link points to a Usenet thread started by Vincenzo in 2011 named "Why 'Command' will fail" and is just one of many reputation assassination attempts. This was TWO YEARS BEFORE the simulator was even released, by which time he had stalked the developer for no less than six years:
https://groups.google.com/forum/#!topic/comp.sys.ibm.pc.games.war-historical/I06SCFEZvj4/discussion
http://www.warfaresims.com/?p=1507
In early 2013 Vincenzo Beretta was shown the door on the publisher's forum (Matrixgames) for repeatedly insulting its members. More info here:
http://www.matrixgames.com/forums/tm.asp?m=3230160&mpage=1&key=
In 2012 he was banned from the HarpGamer.com site (Status: Banned):
http://harpgamer.com/harpforum/index.php?/user/620-reckall/
Project Red Pill renamed to CMANO: April 2011 : http://www.warfaresims.com/?p=1500
WarfareSims partners with MatrixGames to publish CMANO: December 2012 : http://www.gamasutra.com/view/pressreleases/183900/Matrix_Games_and_WarfareSims_Team_Up_for_Command_ModernAirNaval_Operations.php
Facts are stubborn things, Vinnie. They tend to humiliate you when you have no clue of what is happening.
Oh BTW, when you were publicly stating that "we hate Matrix and Harpoon" (http://harpgamer.com/harpforum/index.php?/topic/18472-h3-databases/#entry37602 - come on, ridicule yourself further by using the "I meant someone else" copout), we were actually in the final stages of setting up the partnership with MG. Talk about market awareness huh? We both had a good laugh with that one.
So please, keep entertaining us.
The best adjective I ever saw to describe the MNO game interface was "agonizing".
$30 is the proper maximum price point for a game of such low quality. It is worth something, but nowhere near the current price.
p.s. Be prepared for an assault from the usual narcissists for daring to point out all the blatant game flaws